Sine.Spaces uses Deferred rendering. So you can use as many lights as you wish.

Space also implements dynamic environmental lighting and effects, using a custom skybox shader and day/night cycles.

Below is the Unity5 documentation for scene lighting. It's a bit long but worth the read.

[Lighting a Scene]

Here is a video on the basics of light.

[Basic Lights]

Baking Your Lighting

  Precomputed Realtime GI

  Baked GI Setting

  Select the Baked option under Ambient GI drop-down box.

  Set your Baked Resolution between 8 - 15, the larger the scene the lower the number here.

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