Meta Balls



is a threshold value that determines the strength of the field that defines the metaballs.

Random Seed

for metaballs refers to a value that is used to generate random noise that is added to the field that defines the metaballs.

Debug Max Tri

when the scene is running, this will show the number of triangles the metaball is using.


Create an empty game object and attach a mesh filter and mesh renderer component.

Then search the project for metaball and drag the metaball script from the project to the game object. ( normal add and search does not work with this component)

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