LogoLogo
Scripting DocsSupport
Sinespace
Sinespace
  • Welcome to Sinespace!
  • Quickstart
    • Get Started - Viewer
      • System Requirements
      • Viewer Installation
    • Get Started - SDK
      • SDK Setup
  • Sinespace Viewer
    • Viewer Basics
    • Home
    • Outfits
      • Outfit IDs
    • Socialising
    • Shopping
    • Audio Streaming
    • Settings
  • Sinespace SDK
    • SDK basics
    • Avatars
      • Clothing
        • Clothing Item Settings
        • Importing and Uploading Clothing
        • Designing Detailed Clothing
        • Layers Guide
        • Clothing Variations
        • Male Clothing Resource Files
        • Male Hair Resource Files
        • Female Clothing Resource Files
        • Female Hair Resource Files
        • Advanced Topics
          • Attachments Vs Skinned Clothing
          • Boots And Heels
          • Cloth Physics
          • How to upload avatars
            • Full Body Replacement Costumes (no custom animations)
            • Full Body Replacement Costumes (with custom animations)
      • Attachments
      • Uploading Tattoos
      • Skins
      • Gestures
        • Set Up
        • Single Person Animation
        • Multi-Person Animations
        • Animated Cameras
        • Props
        • Visual FX
      • Unified Clothing And Skin (Metal and Tessellate)
    • Animation
      • Animation Production Workflow
      • Animation Tools
    • Furniture
      • How to upload items as furniture
      • Adding Poses to Furniture
    • Games
      • Racing Games
      • Shooter games FPS
    • Quests
      • Two Step Quests
    • Regions
      • Upload Settings
      • Export Settings
      • Platform Settings
      • Submission
      • Management
      • Lighting
      • Lighting an Interior
      • Navigation bake
      • Occlusion bake
      • Post FX
      • Creating Web GL Friendly Regions
    • Vehicles
    • Components
      • General
      • List
      • Components by Function
      • AnimatedVendorConsole
      • AnimationVendor
      • ATM
      • AudioReactive
      • AvatarAnimationEffect
      • AvatarAudioEffect
      • AvatarEffect
      • AvatarEffectCamera
      • AvatarEffectCameraMovement
      • AvatarEffectLUT
      • AvatarEffectNPC
      • AvatarEffectObject
      • AvatarEffectSnapshot
      • AvatarMultiAnimationEffect
      • BoatPhysics
      • BoatVehicle
      • Browser Surfaces
      • Buoyancy
      • CarPhysics
      • CarVehicle
      • CatalogVendor
      • ClickableActivator
      • ClickableVendor
      • ClickableWebsite
      • Clothing Item Settings
      • Day/night cycle
      • EdyCompatibleVehicle
      • FocusCamera
      • FollowAvatar
      • GravityZone
      • HoverVehicle
      • InventoryVendor
      • LensFlareDistance
      • LightDistance
      • LookAtController
      • Mailbox
      • MusicZone
      • NPCCrowd
      • PlanePhysics
      • PlaneVehicle
      • Pool
      • ProductVendor
      • Proximity Activator
      • QuestCounterClickable
      • QuestCounterProximity
      • QuestDesigner
      • QuestGameObject
      • QuestNPC
      • RenamerNPC
      • SailStrip
      • SceneBackgroundMusic
      • SceneSaveSettings
      • SeatImproved
      • SliderPhysics
      • SliderVehicle
      • StartableClothingRequirement
      • StartableGestureRequirement
      • StartableItemRequirement
      • StartableRoomVisit
      • StartableSitRequirement
      • StartableSnapshot
      • StartableTeleport
      • StartableTimedCounter
      • Statue
      • StreamingBackgroundMusic
      • SubstituteAnimationZone
      • SyncedPhysicsDoodad
      • TeleportLocal
      • TeleportPad
      • TeleportWorld
      • TerrainHolePunch
      • Timer
      • Tip Jars
      • TrailForwardVelocity
      • UpgradeAccountNPC
      • VehicleRespawn
      • VehicleSpawnStation
      • Virtual Goods
      • VIPCollider
      • VoiceZone
      • Volumetric Light
      • WanderingNPC
      • Simple State Machine
      • Simple Networking
      • Vehicle Respawn Station
      • Vehicle Respawn
      • Vehicle Physical Animator
      • Clothing Previewer
      • Clothing Extra Pattern
      • Scripting Runtime
      • Speedometer
      • Modular Buoyancy
      • Meta Balls
      • Collider Trigger Activator
      • Move Object
      • Scripting Resources
      • Scripting Events
      • Scripting Data
    • Extensions
    • General Info
      • Certified Creators Program
      • Content Processing
      • Content Protection
      • Review Policies
      • Intellectual Property
      • Unity Portal
    • Creating A Shop
    • Creating Items
      • Making Animated Doors
      • Spawnable Objects: Uploading and Spawning Objects in Space
      • Creating Menus for Interactive Objects in SineSpace
    • Videos
      • Basic Clothes
      • Volumetric Lighting
  • Curator Dashboard
    • Overview
    • Items
      • Currencies
      • Editing Item Info
      • Item Statuses
    • Transaction
    • Payout
    • Grid Management
  • Sinespace API
  • Registration & Grid API
  • Grids
    • Grid Basics
    • White Label Grids
    • Grey Label Grid
    • Customisation
  • Templates
    • Avatar Templates
  • Policies
    • EULA
      • Curator EULA
      • Payment EULA
    • Review Policies
      • End-User License Agreement
    • Content Protection
    • Intellectual Property
  • More Info
    • FAQ
    • Bug Reporting
    • Support Tickets
  • World Streaming
    • Troubleshooting
    • Network ports and firewalls
    • MacOS Permissions
Powered by GitBook

Sinespace® is a registered trademark of Sine Wave Entertainment Ltd, All Rights Reserved.

On this page

Was this helpful?

Export as PDF
  1. Sinespace SDK
  2. Avatars
  3. Gestures

Props

PreviousAnimated CamerasNextVisual FX

Last updated 1 year ago

Was this helpful?

In addition to animations and camera paths, there are a number of other components you to can add to speciflc points on the the timeline of a gesture, allowing you to create sophisticated and complex multi-person performances that can be deployed instantly anywhere.

Props

Props might include;

  • Furniture;

  • Weapons;

  • Costume accessories;

  • Particle effects;

  • Floating text;

  • Other complex compound objects, up to and including entire sets.

To add a prop to your gesture, add the "Create Object, Attach" component.

You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.

Drag the prop itself into the Object field.

Use Start Time and End Time fields to set when your prop spawns and despawns.

For single person gestures leave the Participant field as Initator.

For multi-person gestures you can select the Initiator or Recipient for each prop; so you can put a gun in both avatar's hands simultaneously, or set both their heads on fire...

Use the destination drop down to attach your prop to any bone on the skeleton of the avatar.