Scripting Events
The Scripting Events components allow you to attach events to an object without having the full Scripting Runtime.
The Scripting Events components allow you to attach events to an object without having the full Scripting Runtime. This can be useful when objects are created dynamically at runtime or meant to be interchangeable. Together with the Scripting Resources and Scripting Events components, you can effectively emulate the ability to create custom Unity components on an object with unique behaviors, properties, and resources attached to them.
Fields
Events
The number of event elements
Element
Name
The name of the element that can be used to call the element via code.
Event ()
The event
Usage
Drag a object into the Object field and select a function for that object or a component attached to the object
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