Scripting Resources
The Scripting Resources components allow you to attach resources to an object without having the full Scripting Runtime.
The Scripting Resourse components allow you to attach resources to an object without having the full Scripting Runtime. This can be useful when objects are created dynamically at runtime or meant to be interchangeable. Together with the Scripting Resources and Scripting Events components, you can effectively emulate the ability to create custom Unity components on an object with unique behaviors, properties, and resources attached to them.
Fields
Component Name
The component name
Resources
The number of event elements
Element Name
The name of the element that can be used to call the element via code.
Element Object
The resource itself
Usage
Drag a resource object into the Object field
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