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Sinespace
Sinespace
  • Welcome to Sinespace!
  • Quickstart
    • Get Started - Viewer
      • System Requirements
      • Viewer Installation
    • Get Started - SDK
      • SDK Setup
  • Sinespace Viewer
    • Viewer Basics
    • Home
    • Outfits
      • Outfit IDs
    • Socialising
    • Shopping
    • Audio Streaming
    • Settings
  • Sinespace SDK
    • SDK basics
    • Avatars
      • Clothing
        • Clothing Item Settings
        • Importing and Uploading Clothing
        • Designing Detailed Clothing
        • Layers Guide
        • Clothing Variations
        • Male Clothing Resource Files
        • Male Hair Resource Files
        • Female Clothing Resource Files
        • Female Hair Resource Files
        • Advanced Topics
          • Attachments Vs Skinned Clothing
          • Boots And Heels
          • Cloth Physics
          • How to upload avatars
            • Full Body Replacement Costumes (no custom animations)
            • Full Body Replacement Costumes (with custom animations)
      • Attachments
      • Uploading Tattoos
      • Skins
      • Gestures
        • Set Up
        • Single Person Animation
        • Multi-Person Animations
        • Animated Cameras
        • Props
        • Visual FX
      • Unified Clothing And Skin (Metal and Tessellate)
    • Animation
      • Animation Production Workflow
      • Animation Tools
    • Furniture
      • How to upload items as furniture
      • Adding Poses to Furniture
    • Games
      • Racing Games
      • Shooter games FPS
    • Quests
      • Two Step Quests
    • Regions
      • Upload Settings
      • Export Settings
      • Platform Settings
      • Submission
      • Management
      • Lighting
      • Lighting an Interior
      • Navigation bake
      • Occlusion bake
      • Post FX
      • Creating Web GL Friendly Regions
    • Vehicles
    • Components
      • General
      • List
      • Components by Function
      • AnimatedVendorConsole
      • AnimationVendor
      • ATM
      • AudioReactive
      • AvatarAnimationEffect
      • AvatarAudioEffect
      • AvatarEffect
      • AvatarEffectCamera
      • AvatarEffectCameraMovement
      • AvatarEffectLUT
      • AvatarEffectNPC
      • AvatarEffectObject
      • AvatarEffectSnapshot
      • AvatarMultiAnimationEffect
      • BoatPhysics
      • BoatVehicle
      • Browser Surfaces
      • Buoyancy
      • CarPhysics
      • CarVehicle
      • CatalogVendor
      • ClickableActivator
      • ClickableVendor
      • ClickableWebsite
      • Clothing Item Settings
      • Day/night cycle
      • EdyCompatibleVehicle
      • FocusCamera
      • FollowAvatar
      • GravityZone
      • HoverVehicle
      • InventoryVendor
      • LensFlareDistance
      • LightDistance
      • LookAtController
      • Mailbox
      • MusicZone
      • NPCCrowd
      • PlanePhysics
      • PlaneVehicle
      • Pool
      • ProductVendor
      • Proximity Activator
      • QuestCounterClickable
      • QuestCounterProximity
      • QuestDesigner
      • QuestGameObject
      • QuestNPC
      • RenamerNPC
      • SailStrip
      • SceneBackgroundMusic
      • SceneSaveSettings
      • SeatImproved
      • SliderPhysics
      • SliderVehicle
      • StartableClothingRequirement
      • StartableGestureRequirement
      • StartableItemRequirement
      • StartableRoomVisit
      • StartableSitRequirement
      • StartableSnapshot
      • StartableTeleport
      • StartableTimedCounter
      • Statue
      • StreamingBackgroundMusic
      • SubstituteAnimationZone
      • SyncedPhysicsDoodad
      • TeleportLocal
      • TeleportPad
      • TeleportWorld
      • TerrainHolePunch
      • Timer
      • Tip Jars
      • TrailForwardVelocity
      • UpgradeAccountNPC
      • VehicleRespawn
      • VehicleSpawnStation
      • Virtual Goods
      • VIPCollider
      • VoiceZone
      • Volumetric Light
      • WanderingNPC
      • Simple State Machine
      • Simple Networking
      • Vehicle Respawn Station
      • Vehicle Respawn
      • Vehicle Physical Animator
      • Clothing Previewer
      • Clothing Extra Pattern
      • Scripting Runtime
      • Speedometer
      • Modular Buoyancy
      • Meta Balls
      • Collider Trigger Activator
      • Move Object
      • Scripting Resources
      • Scripting Events
      • Scripting Data
    • Extensions
    • General Info
      • Certified Creators Program
      • Content Processing
      • Content Protection
      • Review Policies
      • Intellectual Property
      • Unity Portal
    • Creating A Shop
    • Creating Items
      • Making Animated Doors
      • Spawnable Objects: Uploading and Spawning Objects in Space
      • Creating Menus for Interactive Objects in SineSpace
    • Videos
      • Basic Clothes
      • Volumetric Lighting
  • Curator Dashboard
    • Overview
    • Items
      • Currencies
      • Editing Item Info
      • Item Statuses
    • Transaction
    • Payout
    • Grid Management
  • Sinespace API
  • Registration & Grid API
  • Grids
    • Grid Basics
    • White Label Grids
    • Grey Label Grid
    • Customisation
  • Templates
    • Avatar Templates
  • Policies
    • EULA
      • Curator EULA
      • Payment EULA
    • Review Policies
      • End-User License Agreement
    • Content Protection
    • Intellectual Property
  • More Info
    • FAQ
    • Bug Reporting
    • Support Tickets
  • World Streaming
    • Troubleshooting
    • Network ports and firewalls
    • MacOS Permissions
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  1. Sinespace SDK
  2. Components

StartableGestureRequirement

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Last updated 1 year ago

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This will require the user to play a specific gesture before the quest moves on.

ItemID

The item ID for a specific gesture you need played for it to succeed. You can get this from the virtual goods component attached to the gesture once it has been submitted, or from the item list in your account at curator.sine.space

Any

Tick this if you want playing any gesture to complete the quest step.

Min Participants

Defines the minimum number of gesture participants required to complete the step. So, for instance, you can set to 2 and tick Any to require the user to do any two person gesture with another user.