AvatarEffectCameraMovement
Fields
Legacy animation clip
drag animation here
Child name
name of camera in FBX
Target name
Name of the target camera
Tweak axis
tweaks orientation of the imported FBX in unity
Tweak position
Tweaks position of the imported FBX in unity
Ignore Rotation
Ignores rotation of FBX
Start Time
Sets the start of animation
End Time
Sets the end time of the animation
Usage
You can apply animation from an fbx file to the camera using the Avatar Effect Camera Movement Script.
Click on Add Component under the Inspector window, and search for Camera Follow Path in the search bar.
This component has a few settings:
Legacy Animation Clip
Drag the fbx file containing your animation into the Legacy Animation Clip field. See below for FBX settings.
Child name
The name of the camera in your FBX file
Target name
The name of the camera target in your FBX file
Tweak Axis
Unity's orientation is;
Y+ = Up
Z+ = Forward
If your files export from your animation editor with a different orientation you can align to achieve your desired orientation using the Tweak Axis fields.
Offset / Ignore rotation
Use these if you want to make universaal adjustments the animation in the editor.
Start time / End time
Set the end time to the same as your animation file.
For more info and examples, check here.
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