Components by Function

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Contents

Animate Anything

Doors

Seat / Poseball

Tip Jars

NPC

See:

Audio

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sourcesarrow-up-right

Particles

Vendor / Merchant

See:

Teleports

See:

Vehicles

See:

Clothing Customisation

HUDs

  • Use a UI Canvas (Unity, see documentationarrow-up-right). Screen Space or World Space, can be embedded in regions.

  • You probably don't need these.

Gatcha / Lucky Dip

See:

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