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Components by Function

Overview​

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.

Animate Anything​

  • Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation

Doors​

Seat / Poseball​

Tip Jars​

NPC​

See:

Audio​

Music, see:

SFX and Environmental Audio:

  • See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources

Particles​

Vendor / Merchant​

See:

Teleports​

See:

Vehicles​

See:

Clothing Customisation​

HUDs​

  • Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
  • You probably don't need these.

Gatcha / Lucky Dip​

See: