Components by Function
This page lists particularly common functionalities, and describes the best tool for the job with a focus on commonly used terms in other popular virtual worlds.
Contents
Animate Anything
Use Mecanim, you can animate anything - objects, materials/textures, texture scrolling, skinned animation (including mocap imports). Can be used on any object (Clothing, Gestures, Regions, Vehicles, etc.) See Unity Documentation
Cutscenes: Use either Gestures (built-in), or USequencer (supported paid addon)
Doors
Use Mecanim (see above) and one of:
World Space UI Canvas (Unity Feature) -- use to make buttons.
Seat / Poseball
Tip Jars
Check Tip Jar for details.
NPC
See:
Components/Statue - base NPC component
Audio
Music, see:
Components/StreamingBackgroundMusic - for linked MP3/OGG files.
Components/SceneBackgroundMusic - for Shoutcast/streaming music.
SFX and Environmental Audio:
See Unity Manual, all parts work (including Reverb Zones and other audio filters and effects like low/high-pass, distortion, echo, etc.) Audio Sources
Particles
Use Shuriken, the Unity3d Particle System
Vendor / Merchant
See:
Teleports
See:
Components/TeleportPad - intraregion teleports with UI
Components/TeleportLocal - intraregion teleports
Components/TeleportWorld - interregion teleports
Vehicles
See:
Clothing Customisation
This is built-in. See Clothing Customisation
HUDs
Use a UI Canvas (Unity, see documentation). Screen Space or World Space, can be embedded in regions.
You probably don't need these.
Gatcha / Lucky Dip
See:
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