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Sinespace
Sinespace
  • Welcome to Sinespace!
  • Quickstart
    • Get Started - Viewer
      • System Requirements
      • Viewer Installation
    • Get Started - SDK
      • SDK Setup
  • Sinespace Viewer
    • Viewer Basics
    • Home
    • Outfits
      • Outfit IDs
    • Socialising
    • Shopping
    • Audio Streaming
    • Settings
  • Sinespace SDK
    • SDK basics
    • Avatars
      • Clothing
        • Clothing Item Settings
        • Importing and Uploading Clothing
        • Designing Detailed Clothing
        • Layers Guide
        • Clothing Variations
        • Male Clothing Resource Files
        • Male Hair Resource Files
        • Female Clothing Resource Files
        • Female Hair Resource Files
        • Advanced Topics
          • Attachments Vs Skinned Clothing
          • Boots And Heels
          • Cloth Physics
          • How to upload avatars
            • Full Body Replacement Costumes (no custom animations)
            • Full Body Replacement Costumes (with custom animations)
      • Attachments
      • Uploading Tattoos
      • Skins
      • Gestures
        • Set Up
        • Single Person Animation
        • Multi-Person Animations
        • Animated Cameras
        • Props
        • Visual FX
      • Unified Clothing And Skin (Metal and Tessellate)
    • Animation
      • Animation Production Workflow
      • Animation Tools
    • Furniture
      • How to upload items as furniture
      • Adding Poses to Furniture
    • Games
      • Racing Games
      • Shooter games FPS
    • Quests
      • Two Step Quests
    • Regions
      • Upload Settings
      • Export Settings
      • Platform Settings
      • Submission
      • Management
      • Lighting
      • Lighting an Interior
      • Navigation bake
      • Occlusion bake
      • Post FX
      • Creating Web GL Friendly Regions
    • Vehicles
    • Components
      • General
      • List
      • Components by Function
      • AnimatedVendorConsole
      • AnimationVendor
      • ATM
      • AudioReactive
      • AvatarAnimationEffect
      • AvatarAudioEffect
      • AvatarEffect
      • AvatarEffectCamera
      • AvatarEffectCameraMovement
      • AvatarEffectLUT
      • AvatarEffectNPC
      • AvatarEffectObject
      • AvatarEffectSnapshot
      • AvatarMultiAnimationEffect
      • BoatPhysics
      • BoatVehicle
      • Browser Surfaces
      • Buoyancy
      • CarPhysics
      • CarVehicle
      • CatalogVendor
      • ClickableActivator
      • ClickableVendor
      • ClickableWebsite
      • Clothing Item Settings
      • Day/night cycle
      • EdyCompatibleVehicle
      • FocusCamera
      • FollowAvatar
      • GravityZone
      • HoverVehicle
      • InventoryVendor
      • LensFlareDistance
      • LightDistance
      • LookAtController
      • Mailbox
      • MusicZone
      • NPCCrowd
      • PlanePhysics
      • PlaneVehicle
      • Pool
      • ProductVendor
      • Proximity Activator
      • QuestCounterClickable
      • QuestCounterProximity
      • QuestDesigner
      • QuestGameObject
      • QuestNPC
      • RenamerNPC
      • SailStrip
      • SceneBackgroundMusic
      • SceneSaveSettings
      • SeatImproved
      • SliderPhysics
      • SliderVehicle
      • StartableClothingRequirement
      • StartableGestureRequirement
      • StartableItemRequirement
      • StartableRoomVisit
      • StartableSitRequirement
      • StartableSnapshot
      • StartableTeleport
      • StartableTimedCounter
      • Statue
      • StreamingBackgroundMusic
      • SubstituteAnimationZone
      • SyncedPhysicsDoodad
      • TeleportLocal
      • TeleportPad
      • TeleportWorld
      • TerrainHolePunch
      • Timer
      • Tip Jars
      • TrailForwardVelocity
      • UpgradeAccountNPC
      • VehicleRespawn
      • VehicleSpawnStation
      • Virtual Goods
      • VIPCollider
      • VoiceZone
      • Volumetric Light
      • WanderingNPC
      • Simple State Machine
      • Simple Networking
      • Vehicle Respawn Station
      • Vehicle Respawn
      • Vehicle Physical Animator
      • Clothing Previewer
      • Clothing Extra Pattern
      • Scripting Runtime
      • Speedometer
      • Modular Buoyancy
      • Meta Balls
      • Collider Trigger Activator
      • Move Object
      • Scripting Resources
      • Scripting Events
      • Scripting Data
    • Extensions
    • General Info
      • Certified Creators Program
      • Content Processing
      • Content Protection
      • Review Policies
      • Intellectual Property
      • Unity Portal
    • Creating A Shop
    • Creating Items
      • Making Animated Doors
      • Spawnable Objects: Uploading and Spawning Objects in Space
      • Creating Menus for Interactive Objects in SineSpace
    • Videos
      • Basic Clothes
      • Volumetric Lighting
  • Curator Dashboard
    • Overview
    • Items
      • Currencies
      • Editing Item Info
      • Item Statuses
    • Transaction
    • Payout
    • Grid Management
  • Sinespace API
  • Registration & Grid API
  • Grids
    • Grid Basics
    • White Label Grids
    • Grey Label Grid
    • Customisation
  • Templates
    • Avatar Templates
  • Policies
    • EULA
      • Curator EULA
      • Payment EULA
    • Review Policies
      • End-User License Agreement
    • Content Protection
    • Intellectual Property
  • More Info
    • FAQ
    • Bug Reporting
    • Support Tickets
  • World Streaming
    • Troubleshooting
    • Network ports and firewalls
    • MacOS Permissions
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  • Fields
  • Using an audio file that is in your Project Assets
  • Using audio from Shoutcast

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  1. Sinespace SDK
  2. Components

SceneBackgroundMusic

PreviousSailStripNextSceneSaveSettings

Last updated 1 year ago

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Fields

Server

URL of the shout cast server

Port

port of the shoutcast

Playing

Check this to stream music.

Using an audio file that is in your Project Assets

Create an empty object in your scene that will be used for your region.

Under the Inspector window, click on Add Component and add an Audio Source.

Add in a suitable audio clip from your Project assets.

Select the output as "Music" (if its left as "None" it may play but at a reduced volume level).

If you want the audio clip to repeat, tick "Loop".

Using audio from Shoutcast

You can also stream music from Shoutcast into your region.

Create an empty object in your scene that will go in your region. Under the Inspector window, click on Add Component. Search in the search bar for Shoutcast Streaming and click on it.

Add in the server and port from Shoutcast and check the box playing to have the music playing in your region after uploading.