Layers Guide

When preparing a clothing item for upload, you need to make some choices in where the item will go and how the item will fit on the avatar. This allows users to easily change clothes as well as mix and match outfits from different creators to create their own unique looks.

Space allows users to wear one item per clothing layer in each slot, on their avatar's skeleton. You set this up in the Clothing Item Settings component on the Item -> Clothing -> Fitting tab (see the pc below). When creating an item to be worn, you start with the skeleton, leave the second drop-down menu at the default of Rigged Clothing when creating clothing items, and then choose the clothing layer and which slot (or slots) to use.

Note: The Chest(include Upper Chest) and Pelvis slots are a little special, they control whether the avatar will be masked if the necessary slot is empty, i.e., male character need at least wear a pants and female need pants and top wear, or the avatar will be blue masked. So if you're creating some clothing items not covering the sensitive parts of human body, you shouldn't pick the chest, upper chest and pelvis slot, or it will cause the item against the Review Policies. Actually, you can leave those slots blank if you have no idea where to put your items on, especially for the attachment-type clothing items.

Skeleton Selection

Choose the relevant skeleton for your clothing item. Please note Space supports multiple third-party skeletons as well as its own native male and female models. Your item will only appear in the store or the wardrobe for a user wearing that particular skeleton.

Clothing Layer

Set the clothing item to one of five sorting layers.

Mesh deletion and tucking of clothing items is applied dynamically in accordance with this layer.

So if a user wears a pair of boots set to "Close Fitting" worn with a pair of pants set to "Skintight," the pants mesh will be deleted inside the boots.

If the user then changes to a different pair of pants set to "Loose Fitting" the same pair of boots will then be deleted inside the pants.


Tick the slots your clothing item should occupy. When a user puts on an item, it will automatically remove other clothing items that occupy the same slot. Be careful not to select slots unnecessarily; for instance, a normal jacket would cover chest and uppper chest. But selecting back as well would prevent users from wearing the jacket with a backpack or wings.

Layers & Slots Guide

Below is a list of some of the clothing items that are typically worn on each clothing layer.


  • Stockings, Socks

  • Panties

  • Layering Lace Tops

  • Glitch Pants

  • Tattoos


  • Collar Shirt (tucked in)

  • Bodice

  • Bikini

  • Boots & Shoes (worn under pants)

Close Fitting

  • Pants

  • Skirt

  • Shorts

Loose Fitting

  • Corset

  • Waistcoat/Vest

  • Shirts (untucked)

Baggy And Outerwear

  • Coats

  • Boots (worn over pants)

  • Belts

  • Jackets

Below is a list of what slots some of the SineSpace creators are standardizing for different types of clothing. Following this guide can not only take away some of the guesswork, but also make it easier for your customers and friends to wear your creations with other parts of their wardrobe. This list will grow over time, as more designers discover what works best for them.

  • Neck - cravat, scarf, neckwear

  • Chest - shirt, waistcoat/vest, corset, jacket/coat

  • Back - backpacks, wings

  • pelvis - stocking, skirts, pants

  • right/left hand - gloves & mittens

  • right/left foot - shoes, boots

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