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Sinespace
Sinespace
  • Welcome to Sinespace!
  • Quickstart
    • Get Started - Viewer
      • System Requirements
      • Viewer Installation
    • Get Started - SDK
      • SDK Setup
  • Sinespace Viewer
    • Viewer Basics
    • Home
    • Outfits
      • Outfit IDs
    • Socialising
    • Shopping
    • Audio Streaming
    • Settings
  • Sinespace SDK
    • SDK basics
    • Avatars
      • Clothing
        • Clothing Item Settings
        • Importing and Uploading Clothing
        • Designing Detailed Clothing
        • Layers Guide
        • Clothing Variations
        • Male Clothing Resource Files
        • Male Hair Resource Files
        • Female Clothing Resource Files
        • Female Hair Resource Files
        • Advanced Topics
          • Attachments Vs Skinned Clothing
          • Boots And Heels
          • Cloth Physics
          • How to upload avatars
            • Full Body Replacement Costumes (no custom animations)
            • Full Body Replacement Costumes (with custom animations)
      • Attachments
      • Uploading Tattoos
      • Skins
      • Gestures
        • Set Up
        • Single Person Animation
        • Multi-Person Animations
        • Animated Cameras
        • Props
        • Visual FX
      • Unified Clothing And Skin (Metal and Tessellate)
    • Animation
      • Animation Production Workflow
      • Animation Tools
    • Furniture
      • How to upload items as furniture
      • Adding Poses to Furniture
    • Games
      • Racing Games
      • Shooter games FPS
    • Quests
      • Two Step Quests
    • Regions
      • Upload Settings
      • Export Settings
      • Platform Settings
      • Submission
      • Management
      • Lighting
      • Lighting an Interior
      • Navigation bake
      • Occlusion bake
      • Post FX
      • Creating Web GL Friendly Regions
    • Vehicles
    • Components
      • General
      • List
      • Components by Function
      • AnimatedVendorConsole
      • AnimationVendor
      • ATM
      • AudioReactive
      • AvatarAnimationEffect
      • AvatarAudioEffect
      • AvatarEffect
      • AvatarEffectCamera
      • AvatarEffectCameraMovement
      • AvatarEffectLUT
      • AvatarEffectNPC
      • AvatarEffectObject
      • AvatarEffectSnapshot
      • AvatarMultiAnimationEffect
      • BoatPhysics
      • BoatVehicle
      • Browser Surfaces
      • Buoyancy
      • CarPhysics
      • CarVehicle
      • CatalogVendor
      • ClickableActivator
      • ClickableVendor
      • ClickableWebsite
      • Clothing Item Settings
      • Day/night cycle
      • EdyCompatibleVehicle
      • FocusCamera
      • FollowAvatar
      • GravityZone
      • HoverVehicle
      • InventoryVendor
      • LensFlareDistance
      • LightDistance
      • LookAtController
      • Mailbox
      • MusicZone
      • NPCCrowd
      • PlanePhysics
      • PlaneVehicle
      • Pool
      • ProductVendor
      • Proximity Activator
      • QuestCounterClickable
      • QuestCounterProximity
      • QuestDesigner
      • QuestGameObject
      • QuestNPC
      • RenamerNPC
      • SailStrip
      • SceneBackgroundMusic
      • SceneSaveSettings
      • SeatImproved
      • SliderPhysics
      • SliderVehicle
      • StartableClothingRequirement
      • StartableGestureRequirement
      • StartableItemRequirement
      • StartableRoomVisit
      • StartableSitRequirement
      • StartableSnapshot
      • StartableTeleport
      • StartableTimedCounter
      • Statue
      • StreamingBackgroundMusic
      • SubstituteAnimationZone
      • SyncedPhysicsDoodad
      • TeleportLocal
      • TeleportPad
      • TeleportWorld
      • TerrainHolePunch
      • Timer
      • Tip Jars
      • TrailForwardVelocity
      • UpgradeAccountNPC
      • VehicleRespawn
      • VehicleSpawnStation
      • Virtual Goods
      • VIPCollider
      • VoiceZone
      • Volumetric Light
      • WanderingNPC
      • Simple State Machine
      • Simple Networking
      • Vehicle Respawn Station
      • Vehicle Respawn
      • Vehicle Physical Animator
      • Clothing Previewer
      • Clothing Extra Pattern
      • Scripting Runtime
      • Speedometer
      • Modular Buoyancy
      • Meta Balls
      • Collider Trigger Activator
      • Move Object
      • Scripting Resources
      • Scripting Events
      • Scripting Data
    • Extensions
    • General Info
      • Certified Creators Program
      • Content Processing
      • Content Protection
      • Review Policies
      • Intellectual Property
      • Unity Portal
    • Creating A Shop
    • Creating Items
      • Making Animated Doors
      • Spawnable Objects: Uploading and Spawning Objects in Space
      • Creating Menus for Interactive Objects in SineSpace
    • Videos
      • Basic Clothes
      • Volumetric Lighting
  • Curator Dashboard
    • Overview
    • Items
      • Currencies
      • Editing Item Info
      • Item Statuses
    • Transaction
    • Payout
    • Grid Management
  • Sinespace API
  • Registration & Grid API
  • Grids
    • Grid Basics
    • White Label Grids
    • Grey Label Grid
    • Customisation
  • Templates
    • Avatar Templates
  • Policies
    • EULA
      • Curator EULA
      • Payment EULA
    • Review Policies
      • End-User License Agreement
    • Content Protection
    • Intellectual Property
  • More Info
    • FAQ
    • Bug Reporting
    • Support Tickets
  • World Streaming
    • Troubleshooting
    • Network ports and firewalls
    • MacOS Permissions
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  1. Sinespace SDK
  2. Components

Vehicle Respawn

This is the component which uses for respawn a vehicle, as you use your vehicle item in inventory.

PreviousVehicle Respawn StationNextVehicle Physical Animator

Last updated 1 year ago

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Usage

VehicleTemplateArray can spawn some random cars(need test!).

If you want to spawn a specfied car, fill its item ID(get it from the Crutor page) in Unique ID slot.

You can also add some sound effect for denied noise and spawn noise.