AvatarEffectObject

This component is used to add props or objects to a gesture, for example, you could add in a chair to fall into after a crazy dance animation.

Fields

Object

drag the prop here

Start Time

Spawn time of the prop

End Time

DE spawn time of the prop

Participant

Set the participant type initiator/receiver

Destination

Choose the bone on which the prop attaches to

Usage

Click on Add Component under the Inspector window, and search for Create object attach in the search bar.

You can add as many separate props as you want, each with their own attachment points or location, and each with their own start and end times.

Drag the prop itself into the Object field.

Use Start Time and End Time fields to set when your prop spawns and despawns.

For single person gestures leave the Participant field as Initator.

For multi-person gestures you can select the Initiator or Recipient for each prop; so you can have them sit down simultaneously, or have them both drop on the floor.

Use the destination drop down to attach your prop to any bone on the skeleton of the avatar, for example, if you wanted an avatar to be holding a whip, you would attach it to the hand bone.

Last updated

Sinespace® is a registered trademark of Sine Wave Entertainment Ltd, All Rights Reserved.