SSkinnedMeshRenderer
Index
Functions Index
float GetBlendShapeWeight (int index)
void SetBlendShapeWeight (int index, float value)
Properties Index
SResource Mesh get
set
bool IsVisible get
bool Enabled get
set
SMaterial Material get
set
SMaterial SharedMaterial get
set
SMaterial[] Materials get
set
SMaterial[] SharedMaterials get
set
SVector BoundsMax get
SVector BoundsMin get
Functions
GetBlendShapeWeight
float GetBlendShapeWeight (int index)
Return the value of BlendShapeWeight.
SetBlendShapeWeight
void SetBlendShapeWeight (int index, float value)
Set the value to the BlendShapeWeight.
Properties
Mesh
SResource Mesh get
set
Return the mesh.
IsVisible
bool IsVisible get
Property Description
Enabled
bool Enabled get
set
To check if the SkinnedMeshRenderer component is Enabled or not.
Material
SMaterial Material get
set
Property Description
SharedMaterial
SMaterial SharedMaterial get
set
Property Description
Materials
SMaterial[] Materials get
set
Property Description
SharedMaterials
SMaterial[] SharedMaterials get
set
Property Description
BoundsMax
SVector BoundsMax get
Property Description
BoundsMin
SVector BoundsMin get
Property Description
GameObject
SGameObject GameObject get
Property Description
Last updated