SAvatar

Index

Properties Index

Property

int ID get

Vector3 Position get

Vector3 Velocity get

Quaternion Rotation get

string Username get

string Title get

Properties

ID

int ID get

Avatar's ID

ID = Space.Scene.Avatars[1].ID
--server script that prints a list of IDs of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].ID)
  end
end

Position

Vector3 Position get

Avatar's position

ID = Space.Scene.Avatars[1].Position
--server script that prints a list of Positions of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].Position)
  end
end

Velocity

Vector3 Velocity get

Avatar's Velocity

ID = Space.Scene.Avatars[1].Velocity
--server script that prints a list of Velocitys of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].Velocity)
  end
end

Rotation

Quaternion Rotation get

Avatar's Rotation

ID = Space.Scene.Avatars[1].Quaternion 
--server script that prints a list of Rotations of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].Rotation)
  end
end

Username

string Username get

Avatar's Username

ID = Space.Scene.Avatars[1].Username
--server script that prints a list of Usernames of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].Username)
  end
end

Title

string Title get

Avatar's Title

ID = Space.Scene.Avatars[1].Title
--server script that prints a list of Titles of players online whenever someone joins
function OnAvatarJoin(id)
  local numOfAvatars = Space.Scene.ConnectedAvatars

  for num =1 , numOfAvatars, 1 do
    Space.Log(Space.Scene.Avatars[num].Title)
  end
end

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