function GetUserRegionsComplete(SUserRegions)
--
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
--Make's a UIText show this Grid's current Subscription Tier
textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime
function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.SubscriptionTier
text.UIText.Text = r
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
GetRegionTexture
Parameter
Type
Description
Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)
--see below example
--When this object is clicked, it's material becomes the Region Texture of the user's first region
thisObject = Space.Host.ExecutingObject
function GetTextureComplete(textureResource)
thisObject.Renderer.Material.SetTexture("_MainTex",textureResource)
end
function GetUserRegionsComplete(SUserRegions)
r = SUserRegions.AvailableRegions
Space.Grid.GetRegionTexture(r[1],GetTextureComplete)
end
function OnClickFunction()
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
GetOutfits
void GetOutfits (Closure onComplete)
Parameter
Type
Description
onComplete
Closure (Callback)
function OnGetOutfitsComplete(TableSOutfits)
--
end
Space.Grid.GetOutfits(OnGetOutfitsComplete)
Properties
IsWhiteLabel
bool IsWhiteLabelget
Returns true if this Grid is a white-label Grid.
isWhiteLabel = Space.Grid.IsWhiteLabel
--Clicking this object will turn it green color if this grid is white-label
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.IsWhiteLabel then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsAdmin
bool PlayerIsAdminget
Returns true if this player's Grid role is Admin.(white-label grid only)
isAdmin = Space.Grid.PlayerIsAdmin
--Clicking this object will turn it green color if your grid role is Admin
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsAdmin then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsModerator
bool PlayerIsModeratorget
Returns true if this player's Grid role is Moderator. (white-label grid only)
isModerator = Space.Grid.PlayerIsModerator
--Clicking this object will turn it green color if your grid role is Moderator
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsModerator then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsDeveloper
bool PlayerIsDeveloperget
Returns true if this player's Grid role is Developer.(white-label grid only)
isDeveloper = Space.Grid.PlayerIsDeveloper
--Clicking this object will turn it green color if your grid role is Developer
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsDeveloper then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsTrusted
bool PlayerIsTrustedget
Returns true if this player's Grid role is Trusted.(white-label grid only)
isTrusted = Space.Grid.PlayerIsTrusted
--Clicking this object will turn it green color if your grid role is Trusted
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsTrusted then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
ThemeColor1
The viewer's Theme Color 1.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
themeColor1 = Space.Grid.ThemeColor1
ThemeColor2
The viewer's Theme Color 2.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
themeColor2 = Space.Grid.ThemeColor2
ThemeColor3
The viewer's Theme Color 3.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
themeColor3 = Space.Grid.ThemeColor3
ThemeColor4
The viewer's Theme Color 4.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
themeColor4 = Space.Grid.ThemeColor4
TextColor1
The viewer's Text Color 1.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
textColor1 = Space.Grid.TextColor1
TextColor2
The viewer's Text Color 2.
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
textColor2 = Space.Grid.TextColor2
Name
string Nameget
Returns the Grid's Name. (white-label grid only)
gridName = Space.Grid.Name
--Clicking this object will populate a UIText field with the current Grid's Name
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local gridName = Space.Grid.Name
textObject.UIText.Text = gridName
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction
SiteURL
string SiteURLget
Returns the Grid's Site URL. (white-label grid only)
siteUrl = Space.Grid.SiteURL
--Clicking this object will populate a UIText field with the current Grid's Site URL
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local siteURL = Space.Grid.SiteURL
textObject.UIText.Text = siteURL
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction
DefaultRegion
int DefaultRegionget
Returns the Region ID of the Default Region. The Default Region is set in the grid's Dashboard. (white-label grid only)
defaultRegion = Space.Grid.DefaultRegion
--Clicking this object will teleport the user to the grid's Default Region
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
local defaultRegion = Space.Grid.DefaultRegion
Space.PlayerAvatar.Teleport(defaultRegion)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Avatars
int[] Avatarsget
Returns the IDs of all Avatars in the grid. (white-label grid only)
avatars = Space.Grid.Avatars
--Clicking this object will populate a UIText field with the current Grid's Avatars
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local avatars = Space.Grid.Avatars
av = json.serialize(avatars)
textObject.UIText.Text = av
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
OrientationRegion
int OrientationRegionget
Returns the Region ID of the "Orientation Region".
orientationRegion = Space.Grid.OrientationRegion
--Clicking this object will teleport the user to the grid's Orientation Region
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
local orientationRegionRegion = Space.Grid.OrientationRegion
Space.PlayerAvatar.Teleport(orientationRegion)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Calling this function will asynchronously get and return information about this player's regions as (This is the same information in the "Region List" window).
onComplete is a function that will be called on completion with as a parameter.
onComplete(SUserRegions)
Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an object to identify which region. (white-label grids only)
Calling this function will asynchronously get and return information about this player's outfits as a List of .
onComplete is a function that will be called on completion with a List of as a parameter.