Calling this function will asynchronously get and return information about this player's regions as SUserRegions. (This is the same information in the "Region List" window).
Parameter
Type
Description
onComplete
Closure (Callback)
onComplete is a function that will be called on completion with SUserRegions as a parameter.
onComplete(SUserRegions)
function GetUserRegionsComplete(SUserRegions)
--
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
--Make's a UIText show this Grid's current Subscription Tier
textObject = Space.Host.GetReference("TheTextReference") --add to References section in Scripting Runtime
function GetUserRegionsComplete(SUserRegions)
local r = SUserRegions.SubscriptionTier
text.UIText.Text = r
end
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
Returns the Region Texture (the image seen while loading the region) as a resource. This function requires an SPublicRegion object to identify which region. (white-label grids only)
Parameter
Type
Description
Space.Grid.GetRegionTexture(AnSPublicRegionObject,OnCompleteFunction)
--see below example
--When this object is clicked, it's material becomes the Region Texture of the user's first region
thisObject = Space.Host.ExecutingObject
function GetTextureComplete(textureResource)
thisObject.Renderer.Material.SetTexture("_MainTex",textureResource)
end
function GetUserRegionsComplete(SUserRegions)
r = SUserRegions.AvailableRegions
Space.Grid.GetRegionTexture(r[1],GetTextureComplete)
end
function OnClickFunction()
Space.Grid.GetEnabledUserRegions(GetUserRegionsComplete)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
GetOutfits
void GetOutfits (Closure onComplete)
Calling this function will asynchronously get and return information about this player's outfits as a List of SOutfit.
Parameter
Type
Description
onComplete
Closure (Callback)
onComplete is a function that will be called on completion with a List of SOutfit as a parameter.
function OnGetOutfitsComplete(TableSOutfits)
--
end
Space.Grid.GetOutfits(OnGetOutfitsComplete)
Properties
IsWhiteLabel
bool IsWhiteLabelget
Returns true if this Grid is a white-label Grid.
isWhiteLabel = Space.Grid.IsWhiteLabel
--Clicking this object will turn it green color if this grid is white-label
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.IsWhiteLabel then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsAdmin
bool PlayerIsAdminget
Returns true if this player's Grid role is Admin.(white-label grid only)
isAdmin = Space.Grid.PlayerIsAdmin
--Clicking this object will turn it green color if your grid role is Admin
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsAdmin then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsModerator
bool PlayerIsModeratorget
Returns true if this player's Grid role is Moderator. (white-label grid only)
isModerator = Space.Grid.PlayerIsModerator
--Clicking this object will turn it green color if your grid role is Moderator
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsModerator then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsDeveloper
bool PlayerIsDeveloperget
Returns true if this player's Grid role is Developer.(white-label grid only)
isDeveloper = Space.Grid.PlayerIsDeveloper
--Clicking this object will turn it green color if your grid role is Developer
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsDeveloper then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
PlayerIsTrusted
bool PlayerIsTrustedget
Returns true if this player's Grid role is Trusted.(white-label grid only)
isTrusted = Space.Grid.PlayerIsTrusted
--Clicking this object will turn it green color if your grid role is Trusted
--and will turn it red color if not
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if Space.Grid.PlayerIsTrusted then
thisObject.Renderer.Material.SetColor("_Color",Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color",Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
The viewer's theme consist of 4 Theme Colors and 2 Text Colors.
textColor2 = Space.Grid.TextColor2
Name
string Nameget
Returns the Grid's Name. (white-label grid only)
gridName = Space.Grid.Name
--Clicking this object will populate a UIText field with the current Grid's Name
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local gridName = Space.Grid.Name
textObject.UIText.Text = gridName
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction
SiteURL
string SiteURLget
Returns the Grid's Site URL. (white-label grid only)
siteUrl = Space.Grid.SiteURL
--Clicking this object will populate a UIText field with the current Grid's Site URL
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local siteURL = Space.Grid.SiteURL
textObject.UIText.Text = siteURL
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction
DefaultRegion
int DefaultRegionget
Returns the Region ID of the Default Region. The Default Region is set in the grid's Dashboard. (white-label grid only)
defaultRegion = Space.Grid.DefaultRegion
--Clicking this object will teleport the user to the grid's Default Region
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
local defaultRegion = Space.Grid.DefaultRegion
Space.PlayerAvatar.Teleport(defaultRegion)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Avatars
int[] Avatarsget
Returns the IDs of all Avatars in the grid. (white-label grid only)
avatars = Space.Grid.Avatars
--Clicking this object will populate a UIText field with the current Grid's Avatars
thisObject = Space.Host.ExecutingObject
textObject = Space.Host.GetReference("TheTextReference")
function OnClickFunction()
local avatars = Space.Grid.Avatars
av = json.serialize(avatars)
textObject.UIText.Text = av
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
OrientationRegion
int OrientationRegionget
Returns the Region ID of the "Orientation Region".
orientationRegion = Space.Grid.OrientationRegion
--Clicking this object will teleport the user to the grid's Orientation Region
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
local orientationRegionRegion = Space.Grid.OrientationRegion
Space.PlayerAvatar.Teleport(orientationRegion)
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)