SNavMeshObstacle
Last updated
Last updated
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bool CarveOnlyStationary get
set
When enabled, the obstacle is carved only when it is stationary. (Only can enabled after carve was ticked).
bool Carving get
set
When the Carve checkbox gets ticked, the Nav Mesh Obstacle creates a hole in the NavMesh.
SVector Center get
set
Center of the obstacle geometry relative to the transform position.
float Height get
set
Height of the capsule. (Property of Capsule shape).
SVector Size get
set
Size of the box. (Property of Box shape).
float Radius get
set
Property Description
int Shape get
set
Property Description
float MoveThreshold get
set
Use this property to set the threshold distance for updating a moving carved hole. (Only can take effect after carve was ticked)
float TimeToStationary get
set
The time to wait until the obstacle is treated as stationary. (Only can take effect after carve was ticked).
Property Description
GameObject get
bool CarveOnlyStationary get
set
bool Carving get
set
SVector Center get
set
float Height get
set
SVector Size get
set
float Radius get
set
int Shape get
set
float MoveThreshold get
set
float TimeToStationary get
set
SGameObject GameObject get