SUIImage
Index
Properties Index
Properties
Color
SColor Color get
set
Default Color of UIImage
Sprite
SResource Sprite get
set
The sprite that is used to render this image.
PreserveAspect
bool PreserveAspect get
set
Whether this image should preserve its Sprite aspect ratio.
FillCenter
bool FillCenter get
set
Whether or not to render the center
FillAmount
float FillAmount get
set
Amount of the Image shown
FillClockwise
bool FillClockwise get
set
Whether the Image should be filled clockwise (true) or counter-clockwise (false).
FillOrigin
int FillOrigin get
set
Controls the origin point of the Fill process.
AlphaHitTestMinimumThreshold
float AlphaHitTestMinimumThreshold get
set
The alpha threshold specifies the minimum alpha a pixel must have for the event to considered a "hit" on the Image. Alpha values less than the threshold will cause raycast events to pass through the Image. An value of 1 would cause only fully opaque pixels to register raycast events on the Image. The alpha tested is retrieved from the image sprite only, while the alpha of the Image Graphic.color is disregarded.
alphaHitTestMinimumThreshold defaults to 0; all raycast events inside the Image rectangle are considered a hit. In order for greater than 0 to values to work, the sprite used by the Image must have readable pixels. This can be achieved by enabling Read/Write enabled in the advanced Texture Import Settings for the sprite and disabling atlassing for the sprite.
HasBorder
bool HasBorder get
True if the sprite used has borders.
PixelsPerUnit
float PixelsPerUnit get
Provides information about how fonts are scale to the screen.
For dynamic fonts, the value is equivalent to the scale factor of the canvas. For non-dynamic fonts, the value is calculated from the requested text size and the size from the font.
Material
SMaterial Material get
set
The specified Material used by this Image. The default Material is used instead if one wasn't specified.
MinWidth
float MinWidth get
The minimum width this UIImage may be allocated. (Used by the Layout system).
PreferredWidth
float PreferredWidth get
The preferred width this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
FlexibleWidth
float FlexibleWidth get
The extra relative width this UIImage should be allocated if there is additional available space. (Used by the Layout system)
MinHeight
float MinHeight get
The minimum height this UIImage may be allocated.(Used by the Layout system).
PreferredHeight
float PreferredHeight get
The preferred height this UIImage should be allocated if there is sufficient space. (Used by the Layout system)
FlexibleHeight
float FlexibleHeight get
The extra relative height this UIImage should be allocated if there is additional available space. (Used by the Layout system)
LayoutPriority
int LayoutPriority get
The layout priority of this UIText component.(Used by the Layout system.)
GameObject
SGameObject GameObject get
Property Description
Last updated