Callback executed when the value of the slider is changed.
Parameter
Type
Description
function ValueChanged()
--
end
Space.Host.ExecutingObject.UISlider.OnValueChanged(ValueChanged)
--This script will make moving a slider control the Master Volume
--and also update a text field with the current Master Volume
--[You need to add the slider and text field as a reference]
slider = Space.Host.GetReference("Slider").UISlider
textField = Space.Host.GetReference("Text Field").UIText
OnValueChanged = function()
Space.UI.MasterVolume = slider.NormalizedValue * 100
textField.Text = Space.UI.MasterVolume
end
slider.OnValueChanged(OnValueChanged)
--clicking this object will toggle a Sliders's Enabled status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.Enabled = not slider.Enabled
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Interactable
bool Interactablegetset
Use to enable or disable the ability to interact with the slider.
--clicking this object will toggle a Sliders's Interactable status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.Interactable = not slider.Interactable
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Direction
int Directiongetset
The direction of the slider (0 to 4). 0 Left To Right, 1 Right To Left, 2 Bottom To Top, 3 Top To Bottom
Space.Host.ExecutingObject.UISlider.Direction = 1
MinValue
float MinValuegetset
The minimum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MinValue = 10
MaxValue
float MaxValuegetset
The maximum allowed value of the slider.
Space.Host.ExecutingObject.UISlider.MaxValue = 20
WholeNumbers
bool WholeNumbersgetset
Should the value only be allowed to be whole numbers?
--clicking this object will toggle a Sliders's Whole Numbers status
thisGameObject = Space.Host.ExecutingObject
slider = Space.Host.GetReference("slider").UISlider
--make sure to add this reference to the Scripting Runtime component
OnClick = function()
slider.WholeNumbers = not slider.WholeNumbers
end
thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)
Value
float Valuegetset
The current value of the slider.
Space.Host.ExecutingObject.UISlider.Value = 20
NormalizedValue
float NormalizedValuegetset
The current value of the slider normalized into a value between 0 and 1.
--This script will make moving a slider control the Master Volume
--and also update a text field with the current Master Volume
--(example: custom UI)
--[You need to add the slider and text field as a reference]
slider = Space.Host.GetReference("Slider").UISlider
textField = Space.Host.GetReference("Text Field").UIText
OnValueChanged = function()
Space.UI.MasterVolume = slider.NormalizedValue * 100
textField.Text = Space.UI.MasterVolume
end
slider.OnValueChanged(OnValueChanged)