STerrain
Index
Functions Index
Properties Index
Functions
GetHeight
float GetHeight (float x, float y)
Get an interpolated height at a point x,y.
GetSteepness
float GetSteepness (float x, float y)
Get the gradient of the terrain at point (x,y).
GetHeights
float[,] GetHeights ()
Returns a two dimensional array of heightmap samples. The samples are represented as float values ranging from 0 to 1. The array has the dimensions [height,width] and is indexed as [y,x].
SetHeights
void SetHeights (float[,] data)
Sets heightmap data using a two dimensional array of heightmap samples. The samples are represented as float values ranging from 0 to 1. The heights array is indexed as [y,x].
SetHeight
void SetHeight (int x, int y, float value)
Set value to height of [x,y]
GetNormal
SVector GetNormal (float x, float y)
Get an interpolated normal at a given location.
GetSlope
SVector GetSlope (float x, float y)
Get a normalized and interpolated normal at a given location.
GetContour
SVector GetContour (float x, float y)
Get a contour of interpolated normal at a given location.
Properties
Enabled
bool Enabled get
set
Is the Terrain component enabled?
GameObject
SGameObject GameObject get
The GameObject that this Terrain component is added to.
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