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On this page
  • Index
  • Functions Index
  • Properties Index
  • Functions
  • ToString
  • New
  • Properties
  • TargetVelocity
  • Force
  • FreeSpin

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  1. Client Scripting
  2. Types

SJointMotor

Index

Functions Index

Function Name

Properties Index

Property Name

Functions

ToString

override string ToString ()

Returns this SJointMotor's properties as a string

Parameter
Type
Description

MotorString = Space.Host.ExecutingObject.HingeJoint.Motor.ToString()
--the below script will make a UI Text element display this GameObjects Hinge Joint Motor properties
--[Add "thetext" and "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
text = Space.Host.GetReference("thetext").UIText
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


function OnUpdateFunction()
motor = hingejoint.Motor
text.Text = motor.ToString()
end


thisObject.OnUpdate(OnUpdateFunction)

New

static SJointMotor New (float targetVelocity, float force, bool freeSpin)

Creates a new SJointMotor with the given targetVelocity, force, freeSpin.

Parameter
Type
Description

Motor= Space.Host.ExecutingObject.HingeJoint.Motor.New(1,2,true)
--the below script will change all Hinge Joint Motor properties to 0 when clicked
--[Add "thehingejoint" reference to the Scripting Runtime component]
thisObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


function OnClickFunction() 
motor = hingejoint.Motor
hingejoint.Motor = motor.New(0,0,false)
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

Properties

TargetVelocity

float TargetVelocityget

The motor will apply a force up to force to achieve targetVelocity.

MotorTargetVelocity = Space.Host.ExecutingObject.HingeJoint.Motor.TargetVelocity
--the below script will make a slider change a Hinge Joint Motor TargetVelocity property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
motor = hingejoint.Motor
motor.TargetVelocity = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Motor = motor
end

slider.OnValueChanged(OVC)

Force

float Forceget

The motor will apply a force.

MotorForce= Space.Host.ExecutingObject.HingeJoint.Motor.Force 
--the below script will make a slider change a Hinge Joint Motor Force property
--[Add "theslider" and "thehingejoint" reference to the Scripting Runtime component]

slider = Space.Host.GetReference("theslider").UISlider
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


OVC = function()
motor = hingejoint.Motor
motor.Force = (slider.Value * 10.0) -- from 0.0 to 10.0
hingejoint.Motor = motor
end

slider.OnValueChanged(OVC)

FreeSpin

bool FreeSpinget

If freeSpin is enabled the motor will only accelerate but never slow down.

MotorFreeSpin = Space.Host.ExecutingObject.HingeJoint.Motor.FreeSpin
--the below script will toggle Hinge Joint Motor FreeSpin property 
--[Add "thehingejoint" reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
hingejoint = Space.Host.GetReference("thehingejoint").HingeJoint


function OnClickFunction()
motor = hingejoint.Motor
motor.FreeSpin = not motor.FreeSpin
hingejoint.Motor = motor
end

thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClickFunction)
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Last updated 2 years ago

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override string ()

static SJointMotor (float targetVelocity, float force, bool freeSpin)

float get

float get

bool get

ToString
New
TargetVelocity
Force
FreeSpin