SAnimationState

Index

Properties Index

Property Name

bool Enabled get set

float Length get

string Name get

float NormalizedSpeed get set

float NormalizedTime get set

float Speed get set

float Time get set

float Weight get set

Properties

Enabled

bool Enabled get set

Is this Animation State enabled?

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Enabled = false

Length

float Length get

Returns the length of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
length = SAnimationState.Length

Name

string Name get

Returns the name of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
name = SAnimationState.Name

NormalizedSpeed

float NormalizedSpeed get set

Returns the normalized speed of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedSpeed = SAnimationState.NormalizedSpeed

NormalizedTime

float NormalizedTime get set

Returns the normalized time of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedTime = SAnimationState.NormalizedTime

Speed

float Speed get set

The playback speed of the animation. 1.0 is normal playback speed.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Speed = 0.5

Time

float Time get set

Returns the Time of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Time = 0.5

Weight

float Weight get set

Returns the Weight of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Weight = 0.5

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