SNetworking
Index
Functions Index
void SendEvent (string eventName)
void ReceiveEvent (string eventName)
Properties Index
bool Enabled get
set
bool Instanced get
string NetworkName get
set
bool Ready get
int EventCount get
string[] EventNames get
SGameObject GameObject get
Functions
SendEvent
void SendEvent (string eventName)
Send a networking event event that will be received by other components in the scene with the same network name.
ReceiveEvent
void ReceiveEvent (string eventName)
Invoke an event on the networking component. Normally not necessary to do manually, as this happens automatically when receiving a matching event over the network, but may be useful to initialize a state.
Properties
Enabled
bool Enabled get
set
Whether the simple networking component is Enabled or not
Instanced
bool Instanced get
Returns whether this networking component is instanced or not.
NetworkName
string NetworkName get
set
Returns or sets the name of the network. Network name must be at least 20 characters long without trailing or leading spaces.
Ready
bool Ready get
Return whether the networking component is ready to send or not (is initialized).
EventCount
int EventCount get
Return the number of events this component is waiting to receive.
EventNames
string[] EventNames get
Return a list of names of events that this component will receive.
GameObject
SGameObject GameObject get
Property Description
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