SAnimatorStateInfo
Index
Functions Index
Properties Index
Functions
IsName
bool IsName (string name)
Does name match the name of the active state in the statemachine?
IsTag
bool IsTag (string tag)
Does tag match the tag of the active state in the statemachine.
Properties
fullPathHash
int fullPathHash get
The full path hash for this state. The hash is generated using Animator.StringToHash.
nameHash
int nameHash get
The hashed name of the State.
shortNameHash
int shortNameHash get
The hash is generated using SAnimator.StringToHash. The hash does not include the name of the parent layer.
normalizedTime
float normalizedTime get
Normalized time of the State. The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
length
float length get
Current duration of the state. In seconds Can vary when the State contains a Blend Tree.
speed
float speed get
The playback speed of the animation. 1 is the normal playback speed. A negative playback speed will play the animation from the end.
speedMultiplier
float speedMultiplier get
_The speed multiplier for this state.
A negative speed multiplier will play the animation backwards. If no speed parameter as been set for this SAnimatorState, the default value will be 1._
tagHash
int tagHash get
_The Tag of the State.
The hash is generated using SAnimator.StringToHash._
loop
bool loop get
Is the state looping. All animations in the state must be looping.
Length
float Length get
Current duration of the state. In seconds Can vary when the State contains a Blend Tree
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