SBrowserSurface

Index

Functions Index

Function Name

void SetURL (string url)

void Back ()

void Forward ()

void Reload ()

void RegisterFunction (string name, Closure function)

void CallFunction (string name, string argument)

void OnURLChanged (Closure e)

Properties Index

Property Name

bool Networked get set

bool Muted get set

bool CanGoBack get

bool EnableInput get set

float Zoom get set

Functions

SetURL

void SetURL (string url)

Sets the URL for the browser frame, and navigates to it.

Parameter
Type
Description

url

string

A standard URL recognized by Chromium, such as https://www.youtube.com.

Space.Host.ExecutingObject.Browser.SetURL('https://www.youtube.com')
--the below scipt makes this object set Browser URL according to what's written in text field
--(Example: Set URL button)
--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
webBrowser = Space.Host.GetReference("Browser")
urlField = Space.Host.GetReference("URL Field")

OnClick = function()

webBrowser.Browser.SetURL(urlField.UIInputField.Text)

end

urlField.UIInputField.Text = "https://www.youtube.com"
thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to set URL"
thisGameObject.Clickable.OnClick(OnClick)  

Back

void Back ()

Equivalent to hitting the 'back' button within the browser.

Space.Host.ExecutingObject.Browser.Back()
--the below scipt makes this object a clickable that navigates Back
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser

OnClick = function()
browser.Back()
end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)

Forward

void Forward ()

Equivalent to hitting the 'forward' button within the browser.

Space.Host.ExecutingObject.Browser.Forward()
--the below scipt makes this object a clickable that navigates Forward
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser

OnClick = function()
browser.Forward()
end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)

Reload

void Reload ()

Refreshes and reloads the current webpage.

Space.Host.ExecutingObject.Browser.Reload()
 --the below scipt makes this object a clickable that reloads the page
--(Example: Browser navigation )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser

OnClick = function()
browser.Reload()
end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick) 

RegisterFunction

void RegisterFunction (string name, Closure function)

Allows a JavaScript function that exists in the browser to be called by our code.

Parameter
Type
Description

name

string

The name of the JavaScript function we want to register. The function name should start with "sinespace__".

Space.Host.ExecutingObject.Browser.RegisterFunction("sinespace__TestFunction", )

CallFunction

void CallFunction (string name, string argument)

Calls a JS function in the browser with a single argument. The function name must begin with the characters "sinespace_".

Parameter
Type
Description

Space.Host.ExecutingObject.Browser.CallFunction()

OnURLChanged

void OnURLChanged (Closure e)

Binds a function to be called whenever the URL of the Browser Surface changes

Parameter
Type
Description

Space.Host.ExecutingObject.Browser.OnURLChanged(aFunction)
--the below scipt makes this object clear the an InputField whenever URL changes
--(Example: URL Bar)
--[Required: This object needs a Browser and InputField objects to be added as reference to references section in Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
webBrowser = Space.Host.GetReference("Browser")
urlField = Space.Host.GetReference("URL Field")

OnURLChanged  ()

urlField.UIInputField.Text = " "

end

webBrowser.Browser.OnURLChanged(OnURLChanged)

Properties

Networked

bool Networked get set

Should changes to this browser be streamed to other clients within the area?.

Space.Host.ExecutingObject.Browser.Networked = true
 --the below scipt makes this object toggle Networking on it's parent browser
--(Example: browser controls)
--[Required: This object needs its parent to have the browser component]

thisGameObject = Space.Host.ExecutingObject

OnClick = function()

  if thisGameObject.Parent.Browser.Networked then
   thisGameObject.Parent.Browser.Networked = false
    Space.Log("Browser will not be networked")
  else
    thisGameObject.Parent.Browser.Networked = true
    Space.Log("Browser will be networked")
  end

end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to toggle Networking on Browser"
thisGameObject.Clickable.OnClick(OnClick)   

Muted

bool Muted get set

Whether this Browser Surface is muted or not.

Space.Host.ExecutingObject.Browser.Muted=true
--the below scipt makes this object a clickable that mutes/unmutes a browser surface
--(Example: Browser Mute button )
--[Required: This object's parent needs to be an object with BrowserSurface component in it]

thisGameObject = Space.Host.ExecutingObject


OnClick = function()

  if thisGameObject.Parent.Browser.Muted then
   thisGameObject.Parent.Browser.Muted = false
    Space.Log("Browser unmuted")
  else
    thisGameObject.Parent.Browser.Muted = true
    Space.Log("Browser muted")
  end

end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Mute/Unmute Browser"
thisGameObject.Clickable.OnClick(OnClick)  

CanGoBack

bool CanGoBack get

Returns whether this Browser Surface can navigate back

CanGoBack = Space.Host.ExecutingObject.Browser.CanGoBack
 --the below scipt makes this Browser object show/hide it's Forward and Back
--buttons according to wether the actions are possible or not
--(Example: browser navigation )
--[Required: This object needs the forward and back objects added to the references section in scripting runtime]

thisGameObject = Space.Host.ExecutingObject
forwardButton = Space.Host.GetReference("Forward Button")
backButton = Space.Host.GetReference("Back Button")

OnUpdate = function()
 
 if thisGameObject.Browser.CanGoBack then
   backButton.Active = true
  else backButton.Active = false
end

if thisGameObject.Browser.CanGoForward then
  forwardButton.Active = true
else forwardButton.Active = false
end

  
end

thisGameObject.OnUpdate(OnUpdate)

CanGoForward

bool CanGoForward get

Returns whether this Browser Surface can navigate forward

CanGoForward = Space.Host.ExecutingObject.Browser.CanGoForward
 --the below scipt makes this Browser object show/hide it's Forward and Back
--buttons according to wether the actions are possible or not
--(Example: browser navigation )
--[Required: This object needs the forward and back objects added to the references section in scripting runtime]

thisGameObject = Space.Host.ExecutingObject
forwardButton = Space.Host.GetReference("Forward Button")
backButton = Space.Host.GetReference("Back Button")

OnUpdate = function()
 
 if thisGameObject.Browser.CanGoBack then
   backButton.Active = true
  else backButton.Active = false
end

if thisGameObject.Browser.CanGoForward then
  forwardButton.Active = true
else forwardButton.Active = false
end

  
end

thisGameObject.OnUpdate(OnUpdate)

EnableInput

bool EnableInput get set

Whether this Browser Surface has Input enabled or not (interactable)

Space.Host.ExecutingObject.Browser.EnableInput = false
--the below scipt makes this object a clickable that toggle Enable Input a browser surface
--(Example: Brower Enable Input toggle button )
--[Required: Browser surface object needs to be added as a reference to the Scripting Runtime component]

thisGameObject = Space.Host.ExecutingObject
browser = Space.Host.GetReference("Browser Surface Object").Browser

OnClick = function()

  if browser.EnableInput then
   browser.EnableInput = false
    Space.Log("Browser input disabled")
  else
    browser.EnableInput = true
    Space.Log("Browser input enabled")
  end

end

thisGameObject.AddClickable()
thisGameObject.Clickable.Tooltip = "Click to Enable/Disable browser Input"
thisGameObject.Clickable.OnClick(OnClick)

Zoom

float Zoom get set

Set the Zoom of the browser surface (Pixel Scaling). Positive values zoom in, negative values zoom out.

Space.Host.ExecutingObject.Browser.Zoom = 2
--the below scipt make a slider control the zoom in of a browser surface
--(Example: browser zoom controls)
--[Required: This object needs a Browser and slider objects to be added as reference to references section in Scripting Runtime component]
slider = Space.Host.GetReference("Slider").UISlider
browser = Space.Host.GetReference("Browser")

browser.Browser.SetURL("https://www.yahoo.com")


OnValueChanged = function()
browser.Browser.Zoom = slider.NormalizedValue * 5
end

slider.OnValueChanged(OnValueChanged)

GameObject

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.Browser.GameObject

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