--Clicking this object will check if player is a member of group with ID 350
--and it will turn green if you are, or red turn if you are not
thisObject = Space.Host.ExecutingObject
OnClickFunction = function()
if Space.Groups.IsMemberOf(350) then
thisObject.Renderer.Material.SetColor("_Color", Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color", Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
--Clicking this object will turn green if your in group 350 is "Owner"
--and red if your role is not "Owner"
thisObject = Space.Host.ExecutingObject
OnClickFunction = function()
local groupInfo = Space.Groups.GetGroupInfo(350)
if groupInfo.Role == "Owner" then
thisObject.Renderer.Material.SetColor("_Color", Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color", Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
JoinGroup
void JoinGroup (int groupID, bool force=false)
Shows player a prompt to join specified group. If force is true, the user will not be shown a prompt. (force parameter is white-label only)
Parameter
Type
Description
Space.Groups.JoinGroup(675)
--Clicking this object will check if player is in group 350
--and will prompt the player to leave if they are a member
--and will prompt them to join if they are not a member
thisObject = Space.Host.ExecutingObject
OnClickFunction = function()
if Space.Groups.IsMemberOf(350) then
Space.Groups.LeaveGroup(350)
else
Space.Groups.JoinGroup(350)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
LeaveGroup
void LeaveGroup (int groupID, bool force=false)
Shows player a prompt to leave specified group. If force is true, the user will not be shown a prompt. (force parameter is white-label only)
Parameter
Type
Description
Space.Groups.LeaveGroup(675)
--Clicking this object will check if player is in group 350
--and will prompt the player to leave if they are a member
--and will prompt them to join if they are not a member
thisObject = Space.Host.ExecutingObject
OnClickFunction = function()
if Space.Groups.IsMemberOf(350) then
Space.Groups.LeaveGroup(350)
else
Space.Groups.JoinGroup(350)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Return an array with all the groups this player is a member of
groups = Space.Groups.Membership
--Clicking this object will turn green if you are in at least 1 group
--and red if you are in no groups
thisObject = Space.Host.ExecutingObject
OnClickFunction = function()
local groups = Space.Groups.Membership
if #groups > 0 then
thisObject.Renderer.Material.SetColor("_Color", Color.Green)
else
thisObject.Renderer.Material.SetColor("_Color", Color.Red)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)