SAudioReactiveAnimation

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Returns true if the Audio Reactive Animation Enabled.

Space.Host.ExecutingObject.AudioReactiveAnimation.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Animation component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveAnimation


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

SAnimator Target get set

The target Animator which the Audio Reactive Animation is affecting.

TargetAnimator = Space.Host.ExecutingObject.AudioReactiveAnimation.Target
--clicking this object toggles between two Audio Reactive Animation targets

thisObject = Space.Host.ExecutingObject
animator1 = Space.Host.GetReference("object1").Animator --add this reference to Scripting Runtime component
animator2 = Space.Host.GetReference("object2").Animator --add this reference to Scripting Runtime component

OnClick = function()
if thisObject.AudioReactiveAnimation.Target == animator1 then
  thisObject.AudioReactiveAnimation.Target = animator2
else
  thisObject.AudioReactiveAnimation.Target = animator1
end

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Parameter

string Parameter get set

The Parameter value which the Audio Reactive Animation is affecting in the target Animator.

Space.Host.ExecutingObject.SAudioReactiveAnimation.Parameter = "param2"
--clicking this object toggles between two Audio Reactive Animation parameters

thisObject = Space.Host.ExecutingObject
parameter1 = "theParamName"
parameter2 = "theParamName2"

OnClick = function()
if thisObject.AudioReactiveAnimation.Parameter == parameter1 then
  thisObject.AudioReactiveAnimation.Parameter = parameter2
else
  thisObject.AudioReactiveAnimation.Parameter = parameter1
end

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

GameObject

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactiveAnimation.GameObject

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