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On this page
  • Index
  • Properties Index
  • Properties
  • Enabled
  • Target
  • Position
  • MinPosition
  • MaxPosition
  • Rotation
  • MinRotation
  • MaxRotation
  • Scale
  • MinScale
  • MaxScale
  • GameObject

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  1. Client Scripting
  2. Components

SAudioReactiveParticleSystem

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.Enabled = true
--clicking this object will Enable/Disable it's Audio Reactive Particle System component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveParticleSystem


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

Property Description

targetGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.Target

Position

bool Position get set

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.Position = true

MinPosition

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinPosition = Vector.New(0,0,0)

MaxPosition

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxPosition = Vector.New(10,10,10)

Rotation

bool Rotation get set

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.Rotation = true

MinRotation

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinRotation = Vector.New(0,0,0)

MaxRotation

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxRotation = Vector.New(10,10,10)

Scale

bool Scale get set

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.Scale = true

MinScale

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MinScale = Vector.New(1,1,1)

MaxScale

Property Description

Space.Host.ExecutingObject.AudioReactiveParticleSystem.MaxScale = Vector.New(1.2,1.2,1.2)

GameObject

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactiveParticleSystem.GameObject
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Last updated 2 years ago

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bool get set

SGameObject get set

bool get set

SVector get set

SVector get set

bool get set

SVector get set

SVector get set

bool get set

SVector get set

SVector get set

Target get set

MinPosition get set

MaxPosition get set

MinRotation get set

MaxRotation get set

MinScale get set

MaxScale get set

GameObject get

SGameObject
SVector
SVector
SVector
SVector
SVector
SVector
SGameObject
Enabled
Target
Position
MinPosition
MaxPosition
Rotation
MinRotation
MaxRotation
Scale
MinScale
MaxScale