SPlayableDirector
Index
Functions Index
Properties Index
int State get
double Time get
set
double InitialTime get
set
double Duration get
SGameObject GameObject get
Functions
Play
void Play ()
Instantiates a Playable using the provided PlayableAsset and starts playback.
Stop
void Stop ()
Stop playback of the current Playable and destroys the corresponding graph.
Pause
void Pause ()
Pause playback of the currently running playable.
Resume
void Resume ()
Resume playing a paused playable.
Properties
State
int State get
The current playing state of the component.
Time
double Time get
set
The component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.
InitialTime
double InitialTime get
set
The time at which the Playable should start when first played.
Duration
double Duration get
The duration of the Playable in seconds.
GameObject
SGameObject GameObject get
Property Description
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