--the below script will make a slider change an Audio Reactive Component's Band Min property--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.BandMin = (slider.Value *12.0) -- from 0 to 12endslider.OnValueChanged(OVC)
BandMax
int BandMaxgetset
The Band Max property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's Band Max property--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.BandMax = (slider.Value *12.0) -- from 0 to 12endslider.OnValueChanged(OVC)
BPMWindow
float BPMWindowgetset
The BPM Window property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's BPM Window property--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.BPMWindow = (slider.Value *50) -50-- from -50 to 50endslider.OnValueChanged(OVC)
LimitIncrease
float LimitIncreasegetset
The Limit Increase property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's Limit Increase property.--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.LimitIncrease= (slider.Value *50) -50-- from -50 to 50endslider.OnValueChanged(OVC)
LimitDecrease
float LimitDecreasegetset
The Limit Decrease property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's Limit Decrease property.--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.LimitDecrease= (slider.Value *50) -50-- from -50 to 50endslider.OnValueChanged(OVC)
MinValue
float MinValuegetset
The Min Value property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's Min Value property.--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.MinValue= (slider.Value *50) -50-- from -50 to 50endslider.OnValueChanged(OVC)
MaxValue
float MaxValuegetset
The Max Value property of an Audio Reactive component.
--the below script will make a slider change an Audio Reactive Component's Max Value property.--[Add "theslider" and "theaudioreactive" reference to the Scripting Runtime component]slider = Space.Host.GetReference("theslider").UISliderar = Space.Host.GetReference("theaudioreactive").AudioReactiveOVC=function()ar.MaxValue= (slider.Value *50) -50-- from -50 to 50endslider.OnValueChanged(OVC)
Mode
int Modegetset
The Mode property of an Audio Reactive component. Band is 0, and BMP is 1.
Space.Host.ExecutingObject.AudioReactive.Mode=1
--clicking this object will toggle between it's two Audio Reactive ModesthisGameObject = Space.Host.ExecutingObjectcomponent = thisGameObject.AudioReactiveOnClick=function()if component.Mode ==0then component.Mode =1else component.Mode =0endendthisGameObject.AddClickable()thisGameObject.Clickable.OnClick(OnClick)