SParticle

Index

Properties Index

Property

Properties

position

SVector position get set

The position of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 position = FirstParticle.position
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)
example 2

velocity

SVector velocity get set

The velocity of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 velocity= FirstParticle.velocity
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

animatedVelocity

SVector animatedVelocity get

The animated velocity of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 animatedVelocity= FirstParticle.animatedVelocity
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)
example 2

totalVelocity

SVector totalVelocity get

The total velocity of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 totalVelocity= FirstParticle.totalVelocity
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

remainingLifetime

float remainingLifetime get set

The remaining lifetime of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 remainingLifetime= FirstParticle.remainingLifetime
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

startLifetime

float startLifetime get set

The starting lifetime of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 startLifetime= FirstParticle.startLifetime
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

startColor

SColor startColor get set

The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 startColor= FirstParticle.startColor
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

randomSeed

uint randomSeed get set

The random seed of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 randomSeed= FirstParticle.randomSeed
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

axisOfRotation

SVector axisOfRotation get set

Mesh particles rotate around this axis.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 axisOfRotation= FirstParticle.axisOfRotation
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

startSize

float startSize get set

The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 startSize= FirstParticle.startSize
 
end

this.OnParticleTrigger(OnParticleTrigger)

startSize3D

SVector startSize3D get set

The initial 3D size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 startSize3D= FirstParticle.startSize3D
 
end

this.OnParticleTrigger(OnParticleTrigger)

rotation

float rotation get set

The rotation of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 rotation= FirstParticle.rotation
 
end

this.OnParticleTrigger(OnParticleTrigger)

rotation3D

SVector rotation3D get set

The 3D rotation of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject) ParticlesArray = this.ParticleSystem.GetTriggerParticles(0) FirstParticle = ParticlesArray[1] rotation3D= FirstParticle.rotation3D

end

this.SubscribeToEvents() this.OnParticleTrigger(OnParticleTrigger)

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<div data-gb-custom-block data-tag="tab" data-title='Lua'>

```lua
example 2

angularVelocity

float angularVelocity get set

The angular velocity of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 angularVelocity= FirstParticle.angularVelocity
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

angularVelocity3D

SVector angularVelocity3D get set

The 3D angular velocity of the particle.

this = Space.Host.ExecutingObject

OnParticleTrigger = function(GameObject)
 ParticlesArray  = this.ParticleSystem.GetTriggerParticles(0)
 FirstParticle = ParticlesArray[1]
 angularVelocity3D= FirstParticle.angularVelocity3D
 
end

this.SubscribeToEvents()
this.OnParticleTrigger(OnParticleTrigger)

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