Returns true if the renderer is visible on any camera. Note that the object is considered visible when it needs to be rendered in the Scene. For example, it might not actually be visible by any camera but still need to be rendered for shadows. When running in the editor, the Scene view cameras will also cause this value to be true.
--this object will move forward only if visible on a camera
thisObject = Space.Host.ExecutingObject
function OnUpdateFunction()
if thisObject.MeshRenderer.IsVisible then
thisObject.WorldPosition = thisObject.WorldPosition + (thisObject.Forward * Space.DeltaTime * 0.2)
end
end
thisObject.OnUpdate(OnUpdateFunction)
--clicking this object will toggle it's material's color between Red and Black color when clicked
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if thisObject.MeshRenderer.Material.GetColor("_Color") == Color.Black then
thisObject.MeshRenderer.Material.SetColor("_Color", Color.Red)
else
thisObject.MeshRenderer.Material.SetColor("_Color", Color.Black)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
SharedMaterial
The shared material of this object.
Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too.
It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.
--clicking this object will toggle it's shared material's color between Red and Black color when clicked
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if thisObject.MeshRenderer.SharedMaterial.GetColor("_Color") == Color.Black then
thisObject.MeshRenderer.SharedMaterial.SetColor("_Color", Color.Red)
else
thisObject.MeshRenderer.SharedMaterial.SetColor("_Color", Color.Black)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)
Materials
Returns all the instantiated materials of this object.
This is an array of all materials used by the renderer. Unity supports a single object using multiple materials; in this case materials contains all the materials. sharedMaterial and material properties return the first used material if there is more than one.
Modifying any material in materials will change the appearance of only that object.
Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.
Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too.
It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.
--clicking this object will toggle it's shared material's color between Red and Black color when clicked
thisObject = Space.Host.ExecutingObject
function OnClickFunction()
if thisObject.MeshRenderer.SharedMaterial.GetColor("_Color") == Color.Black then
thisObject.MeshRenderer.SharedMaterial.SetColor("_Color", Color.Red)
else
thisObject.MeshRenderer.SharedMaterial.SetColor("_Color", Color.Black)
end
end
thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)