SUICanvas

Index

Properties Index

Property Name

Properties

IsRootCanvas

bool IsRootCanvas get

The avoidance radius for the agent.

IsRootCanvas = Space.Host.ExecutingObject.UICanvas.IsRootCanvas

ScaleFactor

float ScaleFactor get set

Scales all UI elements in the Canvas by this factor.

Space.Host.ExecutingObject.UICanvas.ScaleFactor =  2.0

ReferencePixelsPerUnit

float ReferencePixelsPerUnit get set

If a sprite has this "Pixels Per Unit" setting, then one pixel in the sprite will cover one unit in the UI.

Space.Host.ExecutingObject.UICanvas.ReferencePixelsPerUnit =  50.0

PixelPerfect

bool PixelPerfect get set

Should the UI be rendered without antialiasing for precision?

Space.Host.ExecutingObject.UICanvas.PixelPerfect =  true

PlaneDistance

float PlaneDistance get set

The distance at which the UI plane should be placed in front of the camera.

Space.Host.ExecutingObject.UICanvas.PlaneDistance =  2.0

SortingOrder

int SortingOrder get set

Canvas' order within a sorting layer.

Space.Host.ExecutingObject.UICanvas.SortingOrder =  2.0

TargetDisplay

int TargetDisplay get set

For Overlay mode, display index on which the UI canvas will appear.

Space.Host.ExecutingObject.UICanvas.TargetDisplay =  1

NormalizedSortingGridSize

float NormalizedSortingGridSize get set

The normalized grid size that the canvas will split the renderable area into.

Space.Host.ExecutingObject.UICanvas.NormalizedSortingGridSize = 5.0

GameObject

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.UICanvas.GameObject

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