SUIRaycastResult
Last updated
Last updated
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void Clear ()
Reset all the parameters of this RaycastResult
string ToString ()
Converts all the properties of this UIRaycastResult into a string
float Distance get
Returns the distance of the Raycast result
float Index get
Returns the Index of the Raycast result
int Depth get
Returns the Depth of the Raycast result
int SortingLayer get
Returns the Sorting Layer of the Raycast result
int SortingOrder get
Returns the Sorting Order of the Raycast result
Returns the World Position vector of the Raycast result
Returns the World Normal vector of the Raycast result
Returns the Screen Position vector of the Raycast result
Returns a reference to the GameObject of the Raycast result
bool IsValid get
Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI
WorldPosition get
WorldNormal get
ScreenPosition get
GameObject get
void Clear ()
string ToString ()
float Distance get
float Index get
int Depth get
int SortingLayer get
int SortingOrder get
SVector WorldPosition get
SVector WorldNormal get
SVector ScreenPosition get
SGameObject GameObject get
bool IsValid get