SAudioReactiveTransform
Last updated
Last updated
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bool Enabled get
set
Whether the Audio Reactive Transform component is enabled or not.
The target GameObject which will be affected by the Audio Reactive Transform.
bool Position get
set
Whether or not the target's position will be affected by the Audio Reactive Transform.
Returns MinPosition value of the Audio Reactive Transform.
Returns MaxPosition value of the Audio Reactive Transform.
bool Rotation get
set
Whether or not the target's rotation will be affected by the Audio Reactive Transform.
Returns MinRotation value of the Audio Reactive Transform.
Returns MaxRotation value of the Audio Reactive Transform.
bool Scale get
set
Whether or not the target's scale will be affected by the Audio Reactive Transform.
Returns MinScale value of the Audio Reactive Transform.
Returns MaxScale value of the Audio Reactive Transform.
Returns a reference to the GameObject of this component.
Target get
set
MinPosition get
set
MaxPosition get
set
MinRotation get
set
MaxRotation get
set
MinScale get
set
MaxScale get
set
GameObject get
bool Enabled get
set
SGameObject Target get
set
bool Position get
set
SVector MinPosition get
set
SVector MaxPosition get
set
bool Rotation get
set
SVector MinRotation get
set
SVector MaxRotation get
set
bool Scale get
set
SVector MinScale get
set
SVector MaxScale get
set