-- Let's create a new layer mask to filter out other avatars, then overwrite it to be vehicles instead:
local mask = LayerMask.New({"Avatars"});
mask.SetLayers({"Vehicles"});
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
-- Let's create a new layer mask to filter out other avatars, then overwrite it to be vehicles instead:
local mask = LayerMask.New("Avatars");
mask.SetLayers("Vehicles");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
AddLayer
void AddLayer (string layerName)
Add a new layer to an existing layer mask.
Parameter
Type
Description
local mask = LayerMask.New("Avatars");
mask.AddLayer("Vehicles");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
local mask = LayerMask.New("Avatars");
mask.AddLayer("Vehicles");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
RemoveLayer
void RemoveLayer (string layerName)|
Remove a new layer from an existing layer mask.
Parameter
Type
Description
local mask = LayerMask.New("Avatars", "Vehicles", "UI");
mask.RemoveLayer("Vehicles");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
local mask = LayerMask.New("Avatars", "Vehicles", "UI");
mask.RemoveLayer("Vehicles");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
New
static SLayerMask New (Table layerNames)
static SLayerMask New (params string[] layerNames)
Static function that creates a new layer mask
Parameter
Type
Description
local mask = LayerMask.New({"Avatars", "Vehicles"});
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
local mask = LayerMask.New("Avatars");
or
local mask = LayerMask.New("Avatars", "Vehicles", "UI");
local hit = Space.Physics.RaycastSingle(Space.Host.ExecutingObject.WorldPosition, Space.Host.ExecutingObject.Forward, 500.0, mask)
Properties
Inverted
bool Invertedgetset
Is the mask exclusionary or not.
local mask = LayerMask.New("Avatars");
-- Now change it to be an exclusionary mask that gets everything EXCEPT Avatars.'
mask.inverted = true;
Layers
string[] Layersgetset
The layer names represented in this layer mask
local mask = LayerMask.New("Avatars");
-- Get
local layers = mask.Layers;
-- Set
local layers = {"Vehicles", "UI"};
mask.Layers = layers;