SUIRaycastResult

Index

Functions Index

Function

void Clear ()

string ToString ()

Properties Index

Property

float Distance get

float Index get

int Depth get

SVector WorldPosition get

SVector WorldNormal get

SVector ScreenPosition get

SGameObject GameObject get

bool IsValid get

Functions

Clear

void Clear ()

Reset all the parameters of this RaycastResult

Parameter
Type
Description

ToString

string ToString ()

Converts all the properties of this UIRaycastResult into a string

Parameter
Type
Description

Properties

Distance

float Distance get

Returns the distance of the Raycast result

Index

float Index get

Returns the Index of the Raycast result

Depth

int Depth get

Returns the Depth of the Raycast result

SortingLayer

int SortingLayer get

Returns the Sorting Layer of the Raycast result

SortingOrder

int SortingOrder get

Returns the Sorting Order of the Raycast result

WorldPosition

SVector WorldPosition get

Returns the World Position vector of the Raycast result

WorldNormal

SVector WorldNormal get

Returns the World Normal vector of the Raycast result

ScreenPosition

SVector ScreenPosition get

Returns the Screen Position vector of the Raycast result

GameObject

SGameObject GameObject get

Returns a reference to the GameObject of the Raycast result

IsValid

bool IsValid get

Returns whether the Raycast hit a valid UI Raycast target. This will be true if the Raycast hits an element on Sinespace's UI

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