SVector

Index

Functions Index

Function

SVector Add (SVector other) SVector Add (float other)

SVector Scale (SVector other) SVector Scale (float other)

SVector Divide (SVector other) SVector Divide (float other)

float Distance (SVector other)

float SquareDistance (SVector other)

bool InRange (SVector other, float range)

SVector Cross (SVector other)

SVector Lerp (SVector other, float t)

SVector Slerp (SVector other, float t)

SVector MoveTowards (SVector other, float maxDistance)

float Dot (SVector other)

bool Equals (SVector other)

string ToString ()

Static Functions

static SVector New (float x, float y, float z)

static SVector operator+ (SVector a, SVector b) static SVector operator+ (SVector a, float b)

static SVector operator- (SVector a, SVector b) static SVector operator- (SVector a, float b)

static SVector operator* (SVector a, SVector b) static SVector operator* (SVector a, float b)

static SVector operator/ (SVector a, SVector b) static SVector operator/ (SVector a, float b)

Properties Index

Property

float X get set

float Y get set

float Z get set

float Magnitude get

SVector Normalised get

Static Properties

static SVector Up get

static SVector Down get

static SVector Left get

static SVector Right get

static SVector Forward get

static SVector Back get

static SVector Zero get

static SVector One get

static SVector MaxValue get

static SVector MinValue get

Functions

Add

SVector Add (SVector other) SVector Add (float other)

Adds this Vector

ParameterTypeDescription

local vector = Vector.New(0, 10, 0);
local vectorOther = Vector.New(40, 50, 6);
Space.Log(vector.Add(vectorOther));
-- prints [40, 60, 6]

Space.Log(vector + vectorOther);
-- prints [40, 60, 6]
local vectorB = Vector.New(0, 10, 0);
Space.Log(vectorB.Add(5));
-- prints [5, 15, 5]

Scale

SVector Scale (SVector other) SVector Scale (float other)

Multiplies this Vector

ParameterTypeDescription

local vector = Vector.New(0, 10, 0);
local vectorOther = Vector.New(2, 5, 4);
Space.Log(vector.Scale(vectorOther));
-- prints [0, 50, 0]

Space.Log(vector * vectorOther);
-- prints [0, 50, 0]
local vector = Vector.New(0, 10, 0);
Space.Log(vector.Scale(5));
-- prints [0, 50, 0]

Space.Log(vector * 5);
-- prints [0, 50, 0]

Divide

SVector Divide (SVector other) SVector Divide (float other)

Divides this Vector

ParameterTypeDescription

local vector = Vector.New(10, 10, 10);
local vectorOther = Vector.New(2, 2, 2);
Space.Log(vector.Divide(vectorOther));
-- prints [5, 5, 5]

Space.Log(vector / vectorOther);
-- prints [5, 5, 5]
local vector = Vector.New(10, 10, 10);
Space.Log(vector.Divide(2));
-- prints [5, 5, 5]

Space.Log(vector / 2);
-- prints [5, 5, 5]

Distance

float Distance (SVector other)

Returns the distance between this vector and other in meters

ParameterTypeDescription

local vector = Vector.New(3, 3, 3.5);
local vectorOther = Vector.New(2, 2, 2);
Space.Log(vector.Distance(vectorOther));
-- prints 2.06155276298523
--the below script will change the objects color to green if you are near the object 
--and change color to red if you are far from the object 

thisGameObject = Space.Host.ExecutingObject

function OnUpdate()
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
  positionObject = thisGameObject.WorldPosition
  
     if positionAvatar.Distance(positionObject) < 5 then
         thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
      else
         thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
      end
  
end  

thisGameObject.OnUpdate(OnUpdate)

SquareDistance

float SquareDistance (SVector other)

Returns the square of the distance between this vector and other in meters, considerably faster than distance()

ParameterTypeDescription

local vector = Vector.New(3, 3, 3.5);
local vectorOther = Vector.New(2, 2, 2);
Space.Log(vector.SquareDistance(vectorOther));
-- prints 4.25
--the below script will change the objects color to green if you are near the object 
--and change color to red if you are far from the object 

thisGameObject = Space.Host.ExecutingObject

function OnUpdate()
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
  positionObject = thisGameObject.WorldPosition
  
     if positionAvatar.SquareDistance(positionObject) < 25 then
         thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
      else
         thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
      end
  
end  

thisGameObject.OnUpdate(OnUpdate)

InRange

bool InRange (SVector other, float range)

Returns if other is within range meters of this vector, inclusive

ParameterTypeDescription

local vector = Vector.New(370, 30, 0);
local vectorOther = Vector.New(372, 30, 0);
Space.Log(vector.InRange(vectorOther, 2.0));
-- prints True

local vector2 = Vector.New(80, 30, 20);
local vectorOther2 = Vector.New(1, 15, 25);
Space.Log(vector2.InRange(vectorOther2, 1.0));
-- prints False
--the below script will change the objects color to green if you are near the object 
--and change color to red if you are far from the object 
--(example: motion sensor lights)

thisGameObject = Space.Host.ExecutingObject

function OnUpdate()
  positionAvatar = Space.Scene.PlayerAvatar.GameObject.WorldPosition
  positionObject = thisGameObject.WorldPosition
  
     if positionAvatar.InRange(positionObject, 5.0) then
         thisGameObject.Renderer.Material.SetColor("_Color",0,1,0,1)
      else
         thisGameObject.Renderer.Material.SetColor("_Color",1,0,0,1)
      end
  
end  

thisGameObject.SubscribeToEvents()
thisGameObject.OnUpdate(OnUpdate)

Cross

SVector Cross (SVector other)

Returns the cross product of this vector and other

ParameterTypeDescription

local vector = Vector.New(0, 1, 0);
local vectorOther = Vector.New(1, 0, 0);
Space.Log(vector.Cross(vectorOther));
-- prints [0, 0, -1]

Lerp

SVector Lerp (SVector other, float t)

Linear interpolates between this and other based on factor t (0-1)

ParameterTypeDescription

lerpVector = currentVector.Lerp(targetVector, 0.5)
-- Lua Translation of Unity C# Documentation

--[["StartMarker" and "EndMaker" are game objects set up as endpoints.
These objects are attached to the script in the Object Reference section.
The name fields in that section should match these names for the example. --]]
local startMarker = Space.Host.GetReference("StartMarker");
local endMarker = Space.Host.GetReference("EndMarker");
local ball = Space.Host.ExecutingObject;
local speed = 1.0;
local startTime;
local journeyLength;
ball.SubscribeToEvents();

local onStartMethod = function()
  startTime = Space.Time;
  journeyLength = startMarker.LocalPosition.Distance(endMarker.LocalPosition);
end

-- This ball object will move from the start endpoint object to the end endpoint.
local moveBall = function()
  local distCovered = (Space.Time - startTime) * speed;
  local fracJourney = distCovered / journeyLength;
  ball.LocalPosition = startMarker.LocalPosition.Lerp(endMarker.LocalPosition, fracJourney);
end

ball.OnStart(onStartMethod);
ball.OnUpdate(moveBall);

Slerp

SVector Slerp (SVector other, float t)

Spherically linear interpolates between this and other based on factor t (0-1)

ParameterTypeDescription

slerpVector = currentVector.Slerp(targetVector, 0.5)
-- Lua Translation of Unity C# Documentation

--[["Sunrise" and "Sunset" are game objects set up as endpoints.
These objects are attached to the script in the Object Reference section.
The name fields in that section should match these names for the example. --]]
local sunrise = Space.Host.GetReference("Sunrise");
local sunset = Space.Host.GetReference("Sunset");

local ball = Space.Host.ExecutingObject;
local startTime;
local journeyTime = 1.0;
ball.SubscribeToEvents();

local onStartMethod = function()
  startTime = Space.Time;
end

-- This ball object will move from the start endpoint object to the end endpoint.
local moveBall = function()
  local center = (sunrise.LocalPosition + sunset.LocalPosition) * 0.5;
  center = center - Vector.Up;
  local riseRelCenter = sunrise.LocalPosition - center;
  local setRelCenter = sunset.LocalPosition - center;
  local fracComplete = (Space.Time - startTime) / journeyTime;

  ball.LocalPosition = riseRelCenter.Slerp(setRelCenter, fracComplete);
  ball.LocalPosition = ball.LocalPosition + center;
end

ball.OnStart(onStartMethod);
ball.OnUpdate(moveBall);

MoveTowards

SVector MoveTowards (SVector other, float maxDistance)

Moves this vector closer to other by a maximum of maxDistance units

ParameterTypeDescription

newVector = currentVector.MoveTowards(targetVector)
-- Lua Translation of Unity C# Documentation

--[["Target" is a game object set up as a target position.
This object is attached to the script in the Object Reference section.
The name field in that section should match this name for the example. --]]
local target = Space.Host.GetReference("Target");

local ball = Space.Host.ExecutingObject;
local speed = 1.0;Vecto

local onStartMethod = function()
  startTime = Space.Time;
end

-- This ball object will move towards the target. Negative values for
-- the maxDistance parameter will push the ball away from the target.
local moveBall = function()
  local step = speed * Space.DeltaTime;
  ball.LocalPosition = ball.LocalPosition.MoveTowards(target.LocalPosition, step);
end

ball.OnStart(onStartMethod);
ball.OnUpdate(moveBall);

-- NOTE: If you use MoveTowards, the movement will not overshoot the target.

Dot

float Dot (SVector other)

Returns the dot product between this and other (note - normalise your vectors first!

ParameterTypeDescription

local vectorA = Vector.New(0, 1, 0);
local vectorOtherA = Vector.New(1, 0, 0);
Space.Log(vectorA.Dot(vectorOtherA));
-- prints 0

local vectorB = Vector.New(0, 1, 0);
local vectorOtherB = Vector.New(0, 1, 0);
Space.Log(vectorB.Dot(vectorOtherB));
-- prints 1

local vectorC = Vector.New(0, 1, 0);
local vectorOtherC = Vector.New(0, -1, 0);
Space.Log(vectorC.Dot(vectorOtherC));
-- prints -1

Equals

bool Equals (SVector other)

Function Description

ParameterTypeDescription

isEqual = Vector.Up.Equals( Vector.New(0,1,0) )

ToString

string ToString ()

Function Description

stringVector = Vector.New(0,0,0).ToString()

New

static SVector New (float x, float y, float z)

Initialises vector from three floats

ParameterTypeDescription

newVector = Vector.New(0, 1, 0)

operator+

static SVector operator+ (SVector a, SVector b) static SVector operator+ (SVector a, float b)

Function Description

ParameterTypeDescription

example 1

operator-

static SVector operator- (SVector a, SVector b) static SVector operator- (SVector a, float b)

Function Description

ParameterTypeDescription

example 1

operator*

static SVector operator* (SVector a, SVector b) static SVector operator* (SVector a, float b)

Function Description

ParameterTypeDescription

example 1

operator/

static SVector operator/ (SVector a, SVector b) static SVector operator/ (SVector a, float b)

Function Description

ParameterTypeDescription

example 1

Properties

X

float X get set

X axis (red axis)

newVect = Vector.New(0,0,0)
newVect.X = 5.0
local obj = Space.Host.ExecutingObject;
local originalPos = obj.LocalPosition;
obj.SubscribeToEvents();

local onStartMethod = function()
  Space.Log(originalPos.x);
  -- prints the X axis position of this object as a float

  originalPos.x = 100.0;
  -- assigns 100.0 value to the X axis position of this object

  obj.LocalPosition = originalPos;
  -- sets the the new position
end

obj.OnStart(onStartMethod);

Y

float Y get set

Y axis (green axis)

newVect = Vector.New(0,0,0)
newVect.Y = 5.0
local obj = Space.Host.ExecutingObject;
local originalPos = obj.LocalPosition;
obj.SubscribeToEvents();

local onStartMethod = function()
  Space.Log(originalPos.y);
  -- prints the Y axis position of this object as a float

  originalPos.y = 100.0;
  -- assigns 100.0 value to the Y axis position of this object

  obj.LocalPosition = originalPos;
  -- sets the the new position
end

obj.OnStart(onStartMethod);

Z

float Z get set

Z axis (blue axis)

newVect = Vector.New(0,0,0)
newVect.Z = 5.0
local obj = Space.Host.ExecutingObject
local originalPos = obj.LocalPosition

local onStartMethod = function()
  Space.Log(originalPos.z)
  -- prints the Z axis position of this object as a float

  originalPos.z = 100.0
  -- assigns 100.0 value to the Z axis position of this object

  obj.LocalPosition = originalPos
  -- sets the the new position
end

obj.OnStart(onStartMethod)

Magnitude

float Magnitude get

Returns the magnitude of this vector

vector = Vector.New(1.0, 5.0, 0.0)
vectorMagnitude = vector.Magnitude

Normalised

SVector Normalised get

Returns the normalised version of this vector

vector = Vector.New(0.0, 10.0, 0.0)
vectorNormalised = vector.Normalised

Up

static SVector Up get

Equivalent of new SVector(0,1,0)

up = Vector.Up
--this script will make clicking this object move 2 units up on the world Y axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Up * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Down

static SVector Down get

Equivalent of new SVector(0,-1,0)

down = Vector.Down
--this script will make clicking this object move 2 units down on the world Y axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Down * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Left

static SVector Left get

Equivalent of new SVector(-1,0,0)

left = Vector.Left
--this script will make clicking this object move 2 units left on the world X axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Left * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

static SVector Right get

Equivalent of new SVector(1,0,0)

right = Vector.Right
--this script will make clicking this object move 2 units right on the world X axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Right * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Forward

static SVector Forward get

Equivalent of new SVector(0,0,1)

forward = Vector.Forward
--this script will make clicking this object move 2 units Forward on the world Z axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Forward * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Back

static SVector Back get

Equivalent of new SVector(0,0,-1)

back = Vector.Back
--this script will make clicking this object move 2 units Back on the world Z axis
thisObject = Space.Host.ExecutingObject

OnClick = function()
  
  thisObject.WorldPosition = thisObject.WorldPosition + (Vector.Back * 2)
  
end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

Zero

static SVector Zero get

Equivalent of new SVector(0,0,0)

vectorZero  = Vector.Zero
--clicking this object move it to the center of the region <0,0,0>
thisObject = Space.Host.ExecutingObject

OnClick = function()

  thisObject.WorldPosition = Vector.Zero

end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

One

static SVector One get

Equivalent of new SVector(1,1,1)

vectorOne = Vector.One
--clicking this object move it to the <1,1,1> coordinates of the region.
thisObject = Space.Host.ExecutingObject

OnClick = function()

  thisObject.WorldPosition = Vector.One

end


thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClick)

MaxValue

static SVector MaxValue get

Contains the largest possible vector [3.402823E+38, 3.402823E+38, 3.402823E+38]

vectorMaxValue = Vector.MaxValue

MinValue

static SVector MinValue get

Contains the largest possible negative vector

vectorMinValue = Vector.MinValue

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