SResource

Index

Properties Index

Properties

Name

string Name get

Returns the name of the resource as entered in the scripting runtime

ResourceName = Space.Resources[1].Name
--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]


resources = Space.Resources

for i = 1, #resources do
 if resources[i].Type == "AnimationClip" then
  Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
  break
 end
  end

Type

string Type get

Returns the type of the resource as a string

ResourceType = Space.GetResource("Resource Name").Type
--the below script will search through the Scripting Runtime's resources
--and return the first instance of an Animation Clip
--[You need to add a few resources to the scripting runtime and make one of them an animation]


resources = Space.Resources

for i = 1, #resources do
 if resources[i].Type == "AnimationClip" then
  Space.Log("Resource #".. i .. " is an Animation Clip. The resource name is: " .. resources[i].Name)
  break
 end
  end

AsText

string AsText get

Converts the resource's type from SResource type to string

Text = Space.GetResource("Resource Name").AsText

AsGameObject

SGameObject AsGameObject get

Property Description

GameObject = Space.GetResource("Resource Name").AsGameObject

AsMaterial

SMaterial AsMaterial get

Converts the resource's type from SResource to SMaterial

Material = Space.GetResource("Resource Name").AsMaterial

TextureWidth

float TextureWidth get

Returns the Texture Width of this resource

TextureWidth = Space.GetResource("Resource Name").TextureWidth

TextureHeight

float TextureHeight get

Returns the Texture Height of this resource

TextureHeight = Space.GetResource("Resource Name").TextureHeight

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