SInventoryItem

Index

Functions Index

Properties Index

Functions

StoreCustomData

bool StoreCustomData (string data)

Updates the inventory items custom data, and requests a synchronisation with the inventory server. It may not update on the server immediately, but all local calls will reflect the new data. Note: this request can be rate limited and should only be called from a user initiated action (such as clicking a button). Updates to custom data must not be initiated on a timer or regular automatic event. Access to this function can be blacklisted to specific creators if abused.

Items = Space.Inventory.Items
Items[1].StoreCustomData('data1data2data3')

Use

void Use ()

Player will 'Use' this item. (White-label only)

Items = Space.Inventory.Items
Items[1].Use() 

Delete

void Delete ()

Player will 'Delete' this item. (White-label only)

Items = Space.Inventory.Items
Items[1].Delete()

Properties

MasterID

long MasterID get

The master ID for this item - also known as the Curator ID or Item ID, this is the ID for the master item from which this copy exists.

Items = Space.Inventory.Items
iMasterID = Items[1].MasterID

PlayerItemID

long PlayerItemID get

The instance ID for this item - this is guaranteed to be unique per inventory item

Items = Space.Inventory.Items
iPlayerItemID= Items[1].PlayerItemID

Name

string Name get

Returns the name of the inventory item

Items = Space.Inventory.Items
iName= Items[1].Name

Description

string Description get

Returns the registered description of the inventory item in the users locale

Items = Space.Inventory.Items
iDescription=Items[1].Description

Brand

string Brand get

Returns brand information about the item

Items = Space.Inventory.Items
iBrand = Items[1].Brand

CustomData

string CustomData get

Returns any custom data associated with this item, typically used for 'game' items

Items = Space.Inventory.Items
iCustomData = Items[1].CustomData

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