SVirtualCamera

Index

Properties Index

Properties

Enabled

bool Enabled get set

Is this virtual camera enabled?

Space.Host.ExecutingObject.VirtualCamera.Enabled = true
--clicking this object will Enable/Disable it's Virtual Camera component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.VirtualCamera

OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

FieldOfView

float FieldOfView get set

Field of view of this virtual camera.

Space.Host.ExecutingObject.VirtualCamera.FieldOfView = 50.0

Dutch

float Dutch get set

Dutch of view of this virtual camera. In degrees.

Space.Host.ExecutingObject.VirtualCamera.Dutch = 50.0

NearClip

float NearClip get set

The near clip plane of this virtual camera.

Space.Host.ExecutingObject.VirtualCamera.NearClip = 50.0

FarClip

float FarClip get set

The far clip plane of this virtual camera.

Space.Host.ExecutingObject.VirtualCamera.FarClip = 50.0

OrthographicSize

float OrthographicSize get set

The orthographic size of this virtual camera.

Space.Host.ExecutingObject.VirtualCamera.OrthographicSize = 10.0

Priority

int Priority get set

The priority of this virtual camera. Higher priority cameras will be used over lower priority cameras when conflicted.

Space.Host.ExecutingObject.VirtualCamera.Priority = 500

Follow

SGameObject Follow get set

The object that this virtual camera should be following.

AReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.Follow = AReferenceToGameObject

LookAt

SGameObject LookAt get set

The object that this virtual camera should be looking at.

AReferenceToGameObject = Space.Host.GetReference("Reference Name")
Space.Host.ExecutingObject.VirtualCamera.LookAt = AReferenceToGameObject

GameObject

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.VirtualCamera.GameObject

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