STerrain
Index
Functions Index
float GetHeight (float x, float y)
float GetSteepness (float x, float y)
float[,] GetHeights ()
void SetHeights (float[,] data)
void SetHeight (int x, int y, float value)
SVector GetNormal (float x, float y)
SVector GetSlope (float x, float y)
SVector GetContour (float x, float y)
Properties Index
bool Enabled get
set
SGameObject GameObject get
Functions
GetHeight
float GetHeight (float x, float y)
Get an interpolated height at a point x,y.
GetSteepness
float GetSteepness (float x, float y)
Get the gradient of the terrain at point (x,y).
GetHeights
float[,] GetHeights ()
Returns a two dimensional array of heightmap samples. The samples are represented as float values ranging from 0 to 1. The array has the dimensions [height,width] and is indexed as [y,x].
SetHeights
void SetHeights (float[,] data)
Sets heightmap data using a two dimensional array of heightmap samples. The samples are represented as float values ranging from 0 to 1. The heights array is indexed as [y,x].
SetHeight
void SetHeight (int x, int y, float value)
Set value to height of [x,y]
GetNormal
SVector GetNormal (float x, float y)
Get an interpolated normal at a given location.
GetSlope
SVector GetSlope (float x, float y)
Get a normalized and interpolated normal at a given location.
GetContour
SVector GetContour (float x, float y)
Get a contour of interpolated normal at a given location.
Properties
Enabled
bool Enabled get
set
Is the Terrain component enabled?
GameObject
SGameObject GameObject get
The GameObject that this Terrain component is added to.
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