SRectTransform

Index

Functions Index

Properties Index

Functions

SetParent

void SetParent (SGameObject parent, bool worldPositionStays)

Set the parent of the transform.

Space.Host.ExecutingObject.RectTransform.SetParent(anotherGameObject)

SetInsetAndSizeFromParentEdge

void SetInsetAndSizeFromParentEdge (int edge, float inset, float size)

Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size.

Space.Host.ExecutingObject.RectTransform.SetInsetAndSizeFromParentEdge(2, 3.0, 10.0)

SetSizeWithCurrentAnchors

void SetSizeWithCurrentAnchors (bool vertical, float size)

Makes the RectTransform calculated rect be a given size on the specified axis.

Space.Host.ExecutingObject.RectTransform.SetSizeWithCurrentAnchors(true, 10.0)

Properties

Rect

SRect Rect get

Property Description

rect = Space.Host.ExecutingObject.RectTransform.Rect

anchorMin

SVector anchorMin get set

The normalized position in the parent RectTransform that the lower left corner is anchored to.

Space.Host.ExecutingObject.RectTransform.anchorMin= Vector.New(0.3,0.3,0)

anchorMax

SVector anchorMax get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchorMax= Vector.New(0.7,0.6,0)

anchoredPosition3D

SVector anchoredPosition3D get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchoredPosition3D= Vector.New(0.7,0.6,0)

anchoredPosition

SVector anchoredPosition get set

Property Description

Space.Host.ExecutingObject.RectTransform.anchoredPosition= Vector.New(0.7,0.6,0)

sizeDelta

SVector sizeDelta get set

The size of this RectTransform relative to the distances between the anchors.

Space.Host.ExecutingObject.RectTransform.sizeDelta= Vector.New(90,90,0)

pivot

SVector pivot get set

The normalized position in this RectTransform that it rotates around.

Space.Host.ExecutingObject.RectTransform.pivot= Vector.New(0.4,0.4,0)

offsetMin

SVector offsetMin get set

The offset of the lower left corner of the rectangle relative to the lower left anchor.

Space.Host.ExecutingObject.RectTransform.offsetMin= Vector.New(-50,-50,0)

offsetMax

SVector offsetMax get set

The offset of the upper right corner of the rectangle relative to the upper right anchor.

Space.Host.ExecutingObject.RectTransform.offsetMax= Vector.New(50,50,0)

GameObject

SGameObject GameObject get

Property Description

theGameObject = Space.Host.ExecutingObject.RectTransform.GameObject

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