SAudioReactiveMaterial

Index

Properties Index

Property Name

bool Enabled get set

SMaterial Target get set

SMaterial OriginalMaterial get set

SMaterial TargetMaterial get set

Properties

Enabled

bool Enabled get set

Returns true if the Audio Reactive Material Enabled.

Space.Host.ExecutingObject.AudioReactiveMaterial.Enabled = false
--clicking this object will Enable/Disable it's Audio Reactive Material component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveMaterial


OnClick = function()
component.Enabled =  not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target

SMaterial Target get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.Target = AMaterial

OriginalMaterial

SMaterial OriginalMaterial get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.OriginalMaterial = AMaterial

TargetMaterial

SMaterial TargetMaterial get set

Property Description

Space.Host.ExecutingObject.AudioReactiveMaterial.TargetMaterial = AMaterial

GameObject

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactiveMaterial.GameObject

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