SAnimationState

Index

Properties Index

Property Name

Properties

Enabled

bool Enabled get set

Is this Animation State enabled?

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Enabled = false

Length

float Length get

Returns the length of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
length = SAnimationState.Length

Name

string Name get

Returns the name of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
name = SAnimationState.Name

NormalizedSpeed

float NormalizedSpeed get set

Returns the normalized speed of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedSpeed = SAnimationState.NormalizedSpeed

NormalizedTime

float NormalizedTime get set

Returns the normalized time of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
normalizedTime = SAnimationState.NormalizedTime

Speed

float Speed get set

The playback speed of the animation. 1.0 is normal playback speed.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Speed = 0.5

Time

float Time get set

Returns the Time of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Time = 0.5

Weight

float Weight get set

Returns the Weight of current animation.

SAnimationState = Space.Host.ExecutingObject.Animation.GetState()
SAnimationState.Weight = 0.5

Last updated

Sinespace® is a registered trademark of Sine Wave Entertainment Ltd, All Rights Reserved.