STrailRenderer
Index
Functions Index
void Clear ()
SVector GetPosition (int index)
Properties Index
bool Enabled get set
bool ReceiveShadows get set
bool IsVisible get
bool CastShadows get set
bool MotionVectors get set
bool UseLightProbes get set
float Time get set
float StartWidth get set
float EndWidth get set
float WidthMultiplier get set
SColor StartColor get set
SColor EndColor get set
bool Autodestruct get set
int NumCornerVertices get set
int NumCapVertices get set
float MinVertexDistance get set
int TextureMode get set
int Alignment get set
int PositionCount get
SGameObject GameObject get
Functions
Clear
void Clear ()
Function Description
GetPosition
SVector GetPosition (int index)
Get the position of a vertex in the trail.
Properties
Enabled
bool Enabled get set
Whether this TrailRenderer component is Enabled.
ReceiveShadows
bool ReceiveShadows get set
Does this object receive shadows?
IsVisible
bool IsVisible get
Is this renderer visible in any camera?
CastShadows
bool CastShadows get set
Does the trail cast a shadow when a shadow-casting Light shines on it?
MotionVectors
bool MotionVectors get set
Set whether to use motion vectors to track this Renderer’s per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur.
UseLightProbes
bool UseLightProbes get set
Enable Light Probes on the trail.
Time
float Time get set
How long does the trail take to fade out. (seconds)
StartWidth
float StartWidth get set
The width of the trail at the spawning point. A width of 1 corresponds to 1 unit in the game world.
EndWidth
float EndWidth get set
The width of the trail at the end of the trail. A width of 1 corresponds to 1 unit in the game world.
WidthMultiplier
float WidthMultiplier get set
Set an overall multiplier that is applied to the TrailRenderer.widthCurve to get the final width of the trail.
StartColor
SColor StartColor get set
Set the color at the start of the trail.
EndColor
SColor EndColor get set
Set the color at the end of the trail.
Autodestruct
bool Autodestruct get set
Does the GameObject of this Trail Renderer auto destruct?
NumCornerVertices
int NumCornerVertices get set
Set this to a value greater than 0, to get rounded corners between each segment of the trail.
NumCapVertices
int NumCapVertices get set
Set this to a value greater than 0, to get rounded corners on each end of the trail.
MinVertexDistance
float MinVertexDistance get set
Set the minimum distance the trail can travel before a new vertex is added to it. Smaller values with give smoother trails, consisting of more vertices, but costing more performance.
TextureMode
int TextureMode get set
Choose whether the U coordinate of the trail texture is tiled or stretched. 0 Stretch, 1 Tile, 2 Distribute Per Segment, 3 Repeat Per Segment
Alignment
int Alignment get set
Property Description
PositionCount
int PositionCount get
Get the number of line segments in the trail.
GameObject
SGameObject GameObject get
Property Description
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