SMeshRenderer

Index

Properties Index

Property Name

bool IsVisible get

bool Enabled get set

SMaterial Material get set

SMaterial SharedMaterial get set

SMaterial[] Materials get set

SMaterial[] SharedMaterials get set

SVector BoundsMax get

SVector BoundsMin get

Properties

IsVisible

bool IsVisible get

Returns true if the renderer is visible on any camera. Note that the object is considered visible when it needs to be rendered in the Scene. For example, it might not actually be visible by any camera but still need to be rendered for shadows. When running in the editor, the Scene view cameras will also cause this value to be true.

isVisible = Space.Host.ExecutingObject.MeshRenderer.IsVisible

Enabled

bool Enabled get set

Makes the rendered 3D object visible if enabled.

Material

SMaterial Material get set

Returns the first instantiated Material assigned to the renderer.

Modifying material will change the material for this object only.

If the material is used by any other renderers, this will clone the shared material and start using it from now on.

SharedMaterial

SMaterial SharedMaterial get set

The shared material of this object.

Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too.

It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.

Materials

SMaterial[] Materials get set

Returns all the instantiated materials of this object.

This is an array of all materials used by the renderer. Unity supports a single object using multiple materials; in this case materials contains all the materials. sharedMaterial and material properties return the first used material if there is more than one.

Modifying any material in materials will change the appearance of only that object.

Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.

SharedMaterials

SMaterial[] SharedMaterials get set

The shared material of this object.

Modifying sharedMaterial will change the appearance of all objects using this material, and change material settings that are stored in the project too.

It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead.

BoundsMax

SVector BoundsMax get

Property Description

BoundsMin

SVector BoundsMin get

Property Description

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