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SAudioReactiveTransform

Index​

Properties Index​

Property Name
bool Enabled get set
SGameObject Target get set
bool Position get set
SVector MinPosition get set
SVector MaxPosition get set
bool Rotation get set
SVector MinRotation get set
SVector MaxRotation get set
bool Scale get set
SVector MinScale get set
SVector MaxScale get set

Properties​

Enabled​

bool Enabled get set

Whether the Audio Reactive Transform component is enabled or not.

Space.Host.ExecutingObject.AudioReactiveTransform.Enabled= false
--clicking this object will Enable/Disable it's Audio Reactive Transform component
thisGameObject = Space.Host.ExecutingObject
component = thisGameObject.AudioReactiveTransform


OnClick = function()
component.Enabled = not component.Enabled
end


thisGameObject.AddClickable()
thisGameObject.Clickable.OnClick(OnClick)

Target​

SGameObject Target get set

The target GameObject which will be affected by the Audio Reactive Transform.

target = Space.Host.ExecutingObject.AudioReactiveTransform.Target
--clicking this object will toggle between two different Audio Reactive Transform targets
thisObject = Space.Host.ExecutingObject
target1 = Space.Host.GetReference("theTarget1") --add this reference to Scripting Runtime component
target2 = Space.Host.GetReference("theTarget2") --add this reference to Scripting Runtime component

function OnClickFunction()
if thisObject.AudioReactiveTransform.Target == target1 then
thisObject.AudioReactiveTransform.Target = target2
else
thisObject.AudioReactiveTransform.Target = target1
end
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

Position​

bool Position get set

Whether or not the target's position will be affected by the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.Position = true
--clicking this object will toggle it's Audio Reactive Transform Position property
thisObject = Space.Host.ExecutingObject

function OnClickFunction()
thisObject.AudioReactiveTransform.Position = not thisObject.AudioReactiveTransform.Position
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

MinPosition​

SVector MinPosition get set

Returns MinPosition value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MinPosition = Vector.New(0,1,0)

MaxPosition​

SVector MaxPosition get set

Returns MaxPosition value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MaxPosition = Vector.New(1,2,1)

Rotation​

bool Rotation get set

Whether or not the target's rotation will be affected by the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.Rotation= true
--clicking this object will toggle it's Audio Reactive Transform Rotation property
thisObject = Space.Host.ExecutingObject

function OnClickFunction()
thisObject.AudioReactiveTransform.Rotation= not thisObject.AudioReactiveTransform.Rotation
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

MinRotation​

SVector MinRotation get set

Returns MinRotation value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MinRotation = Vector.New(0,30,0)

MaxRotation​

SVector MaxRotation get set

Returns MaxRotation value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MinRotation = Vector.New(0,60,0)

Scale​

bool Scale get set

Whether or not the target's scale will be affected by the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.Scale= true
--clicking this object will toggle it's Audio Reactive Transform Scale property
thisObject = Space.Host.ExecutingObject

function OnClickFunction()
thisObject.AudioReactiveTransform.Scale= not thisObject.AudioReactiveTransform.Scale
end

thisObject.AddClickable()
thisObject.Clickable.OnClick(OnClickFunction)

MinScale​

SVector MinScale get set

Returns MinScale value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MinScale = Vector.New(1,1,1)

MaxScale​

SVector MaxScale get set

Returns MaxScale value of the Audio Reactive Transform.

Space.Host.ExecutingObject.AudioReactiveTransform.MaxScale = Vector.New(2,2,2)

GameObject​

SGameObject GameObject get

Returns a reference to the GameObject of this component.

theGameObject = Space.Host.ExecutingObject.AudioReactiveTransform.GameObject