SAudioReactiveTransform
Index
Properties Index
bool Enabled get set
SGameObject Target get set
bool Position get set
SVector MinPosition get set
SVector MaxPosition get set
bool Rotation get set
SVector MinRotation get set
SVector MaxRotation get set
bool Scale get set
SVector MinScale get set
SVector MaxScale get set
Properties
Enabled
bool Enabled get set
Whether the Audio Reactive Transform component is enabled or not.
Target
SGameObject Target get set
The target GameObject which will be affected by the Audio Reactive Transform.
Position
bool Position get set
Whether or not the target's position will be affected by the Audio Reactive Transform.
MinPosition
SVector MinPosition get set
Returns MinPosition value of the Audio Reactive Transform.
MaxPosition
SVector MaxPosition get set
Returns MaxPosition value of the Audio Reactive Transform.
Rotation
bool Rotation get set
Whether or not the target's rotation will be affected by the Audio Reactive Transform.
MinRotation
SVector MinRotation get set
Returns MinRotation value of the Audio Reactive Transform.
MaxRotation
SVector MaxRotation get set
Returns MaxRotation value of the Audio Reactive Transform.
Scale
bool Scale get set
Whether or not the target's scale will be affected by the Audio Reactive Transform.
MinScale
SVector MinScale get set
Returns MinScale value of the Audio Reactive Transform.
MaxScale
SVector MaxScale get set
Returns MaxScale value of the Audio Reactive Transform.
GameObject
SGameObject GameObject get
Returns a reference to the GameObject of this component.
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