SCapsuleCollider

Index

Properties Index

Property Name

SVector Center get set

int Direction get set

float Height get set

float Radius get set

bool Enabled get set

bool IsTrigger get set

Properties

Center

SVector Center get set

The center of the capsule, measured in the object's local space.

Center = Space.Host.ExecutingObject.CapsuleCollider.Center
--clicking this object moves it's Capsule Collider's center one unit upwards

thisObject = Space.Host.ExecutingObject

OnClick = function()
center = thisObject.CapsuleCollider.Center

thisObject.CapsuleCollider.Center = Vector.New(center.X,center.Y + 1, center.Z)

end

thisObject.AddClickable() 
thisObject.Clickable.OnClick(OnClick)

Direction

int Direction get set

The direction of the capsule.

Height

float Height get set

The height of the capsule measured in the object's local space.

Radius

float Radius get set

The radius of the capsule.

Enabled

bool Enabled get set

Enabled Colliders will collide with other Colliders, disabled Colliders won't.

IsTrigger

bool IsTrigger get set

Is the collider a trigger?

GameObject

SGameObject GameObject get

Returns a reference to the GameObject of this component.

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