# SUIRawImage

## Index

### Properties Index

| Property Name                                        |
| ---------------------------------------------------- |
| bool [**RaycastTarget** ](#raycasttarget)`get` `set` |
| bool [**Maskable** ](#maskable)`get` `set`           |
| SResource [**Texture** ](#texture)`get` `set`        |
| SColor [**Color** ](#color)`get` `set`               |
| SGameObject [**GameObject** ](#gameobject)`get`      |

## Properties

### RaycastTarget

bool **RaycastTarget** `get` `set`

*Enable Raycast Target.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIRawImage.RaycastTarget = true
```

{% endtab %}
{% endtabs %}

### Maskable

bool **Maskable** `get` `set`

*To check if the graphic is maskable.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIRawImage.Maskable = true
```

{% endtab %}
{% endtabs %}

### Texture

[SResource](https://docs.sine.space/scripting/client-scripting-api-reference/types/sresource) **Texture** `get` `set`

*The RawImage's texture.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIRawImage.Texture = Space.GetResource("Resource Name")
```

{% endtab %}
{% endtabs %}

### Color

[SColor](https://docs.sine.space/scripting/client-scripting-api-reference/types/scolor) **Color** `get` `set`

*Base color of the Graphic.*

{% tabs %}
{% tab title="Lua" %}

```lua
Space.Host.ExecutingObject.UIRawImage.Color = Color.Red
```

{% endtab %}
{% endtabs %}

### GameObject

[SGameObject](https://docs.sine.space/scripting/client-scripting-api-reference/types/sgameobject) **GameObject** `get`

*Property Description*

{% tabs %}
{% tab title="Lua" %}

```lua
theGameObject = Space.Host.ExecutingObject.UIRawImage.GameObject 
```

{% endtab %}
{% endtabs %}
