SUIText
Index
Properties Index
bool SupportRichText get set
bool ResizeTextForBestFit get set
int ResizeTextMinSize get set
int ResizeTextMaxSize get set
bool AlignByGeometry get set
int FontSize get set
float LineSpacing get set
float PixelsPerUnit get
float MinWidth get
float PreferredWidth get
float FlexibleWidth get
float MinHeight get
float PreferredHeight get
float FlexibleHeight get
int LayoutPriority get
bool Enabled get set
string Text get set
SColor Color get set
SGameObject GameObject get
Properties
SupportRichText
bool SupportRichText get set
Whether this Text will support rich text.
ResizeTextForBestFit
bool ResizeTextForBestFit get set
Should the text be allowed to auto resized.
ResizeTextMinSize
int ResizeTextMinSize get set
The minimum size the text is allowed to be.
ResizeTextMaxSize
int ResizeTextMaxSize get set
The maximum size the text is allowed to be.
AlignByGeometry
bool AlignByGeometry get set
Use the range of glyph geometry to perform horizontal alignment.
FontSize
int FontSize get set
The size that the Font should render at.
LineSpacing
float LineSpacing get set
How much space will be in-between lines of text. This is a multiplier. The line spacing value set will be multiplied by the font's internal line spacing. A value of 1 will produce normal line spacing.
PixelsPerUnit
float PixelsPerUnit get
Provides information about how fonts are scale to the screen.
For dynamic fonts, the value is equivalent to the scale factor of the canvas. For non-dynamic fonts, the value is calculated from the requested text size and the size from the font.
MinWidth
float MinWidth get
The minimum width this UIText may be allocated. (Used by the Layout system).
PreferredWidth
float PreferredWidth get
The preferred width this UIText should be allocated if there is sufficient space. (Used by the Layout system)
FlexibleWidth
float FlexibleWidth get
The extra relative width this UIText should be allocated if there is additional available space. (Used by the Layout system)
MinHeight
float MinHeight get
The minimum height this UIText may be allocated.(Used by the Layout system).
PreferredHeight
float PreferredHeight get
The preferred height this UIText should be allocated if there is sufficient space. (Used by the Layout system)
FlexibleHeight
float FlexibleHeight get
The extra relative height this UIText should be allocated if there is additional available space. (Used by the Layout system.)
LayoutPriority
int LayoutPriority get
The layout priority of this UIText component.(Used by the Layout system.)
Enabled
bool Enabled get set
Whether the UIText component is Enabled or not will decide if it is visually updating or not.
Text
string Text get set
The string value this Text displays.
Color
SColor Color get set
Base color of the Graphic.
GameObject
SGameObject GameObject get
Property Description
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